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position and rotation adjustment value snap mode in scenery editor, position adjustment for memory cells in scenery editor
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@@ -1670,7 +1670,7 @@ opengl_renderer::Render( scene::basic_region *Region ) {
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Update_Lights( simulation::Lights );
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Render( std::begin( m_sectionqueue ), std::end( m_sectionqueue ) );
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if( EditorModeFlag && FreeFlyModeFlag && Global.ControlPicking ) {
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if( EditorModeFlag && FreeFlyModeFlag ) {
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// when editor mode is active calculate world position of the cursor
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// at this stage the z-buffer is filled with only ground geometry
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Update_Mouse_Position();
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