mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
position and rotation adjustment value snap mode in scenery editor, position adjustment for memory cells in scenery editor
This commit is contained in:
2
EU07.cpp
2
EU07.cpp
@@ -153,9 +153,11 @@ void key_callback( GLFWwindow *window, int key, int scancode, int action, int mo
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Global.shiftState = ( mods & GLFW_MOD_SHIFT ) ? true : false;
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Global.ctrlState = ( mods & GLFW_MOD_CONTROL ) ? true : false;
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Global.altState = ( mods & GLFW_MOD_ALT ) ? true : false;
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// give the ui first shot at the input processing...
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if( true == UILayer.on_key( key, action ) ) { return; }
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if( true == scene::Editor.on_key( key, action ) ) { return; }
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// ...if the input is left untouched, pass it on
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input::Keyboard.key( key, action );
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@@ -23,6 +23,7 @@ struct global_settings {
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GLFWwindow *window{ nullptr };
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bool shiftState{ false }; //m7todo: brzydko
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bool ctrlState{ false };
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bool altState{ false };
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std::mt19937 random_engine{ std::mt19937( static_cast<unsigned int>( std::time( NULL ) ) ) };
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TDynamicObject *changeDynObj{ nullptr };// info o zmianie pojazdu
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TWorld *pWorld{ nullptr }; // wskaźnik na świat do usuwania pojazdów
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@@ -1670,7 +1670,7 @@ opengl_renderer::Render( scene::basic_region *Region ) {
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Update_Lights( simulation::Lights );
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Render( std::begin( m_sectionqueue ), std::end( m_sectionqueue ) );
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if( EditorModeFlag && FreeFlyModeFlag && Global.ControlPicking ) {
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if( EditorModeFlag && FreeFlyModeFlag ) {
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// when editor mode is active calculate world position of the cursor
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// at this stage the z-buffer is filled with only ground geometry
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Update_Mouse_Position();
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23
scene.cpp
23
scene.cpp
@@ -422,6 +422,18 @@ basic_cell::erase( TAnimModel *Instance ) {
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// TODO: update cell bounding area
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}
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// removes provided memory cell from the cell
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void
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basic_cell::erase( TMemCell *Memorycell ) {
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m_memorycells.erase(
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std::remove_if(
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std::begin( m_memorycells ), std::end( m_memorycells ),
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[=]( TMemCell *memorycell ) {
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return memorycell == Memorycell; } ),
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std::end( m_memorycells ) );
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}
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// registers provided path in the lookup directory of the cell
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void
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basic_cell::register_end( TTrack *Path ) {
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@@ -1282,6 +1294,17 @@ basic_region::erase_instance( TAnimModel *Instance ) {
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}
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}
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// removes specified memory cell from the region
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void
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basic_region::erase_memorycell( TMemCell *Memorycell ) {
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auto const location { Memorycell->location() };
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if( point_inside( location ) ) {
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section( location ).erase( Memorycell );
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}
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}
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// inserts provided sound in the region
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void
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basic_region::insert_sound( sound_source *Sound, scratch_data &Scratchpad ) {
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6
scene.h
6
scene.h
@@ -129,6 +129,9 @@ public:
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// removes provided model instance from the cell
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void
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erase( TAnimModel *Instance );
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// removes provided memory cell from the cell
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void
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erase( TMemCell *Memorycell );
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// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
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std::tuple<TDynamicObject *, float>
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find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) const;
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@@ -361,6 +364,9 @@ public:
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// removes specified instance of 3d model from the region
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void
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erase_instance( TAnimModel *Instance );
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// removes specified memory cell from the region
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void
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erase_memorycell( TMemCell *Memorycell );
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// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
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std::tuple<TDynamicObject *, float>
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find_vehicle( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler );
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@@ -18,13 +18,26 @@ namespace scene {
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basic_editor Editor;
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bool
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basic_editor::on_key( int const Key, int const Action ) {
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if( false == EditorModeFlag ) { return false; }
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if( ( Key == GLFW_KEY_LEFT_ALT )
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|| ( Key == GLFW_KEY_RIGHT_ALT ) ) {
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// intercept these while in editor mode
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return true;
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}
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return false;
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}
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bool
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basic_editor::on_mouse_button( int const Button, int const Action ) {
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if( false == EditorModeFlag ) { return false; }
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// TBD: automatically activate and enforce picking mode and/or freefly mode when editor is active?
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// TBD: automatically activate and enforce freefly mode when editor is active?
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if( false == FreeFlyModeFlag ) { return false; }
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if( false == Global.ControlPicking ) { return false; }
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if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
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@@ -89,12 +102,17 @@ basic_editor::translate( glm::dvec3 const &Location ) {
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auto *node { m_node }; // placeholder for operations on multiple nodes
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auto location { Location };
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if( false == mode_snap() ) {
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location.y = node->location().y;
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}
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if( typeid( *node ) == typeid( TAnimModel ) ) {
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// TBD, TODO: don't modify y coordinate if snap-to-ground mode is active?
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// location.y = node->location().y;
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translate_instance( static_cast<TAnimModel *>( node ), location );
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}
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else if( typeid( *node ) == typeid( TMemCell ) ) {
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translate_memorycell( static_cast<TMemCell *>( node ), location );
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}
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}
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void
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@@ -110,6 +128,9 @@ basic_editor::translate( float const Offset ) {
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if( typeid( *node ) == typeid( TAnimModel ) ) {
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translate_instance( static_cast<TAnimModel *>( node ), offset );
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}
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else if( typeid( *node ) == typeid( TMemCell ) ) {
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translate_memorycell( static_cast<TMemCell *>( node ), offset );
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}
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}
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void
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@@ -128,6 +149,22 @@ basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) {
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Instance->location( location );
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}
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void
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basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location ) {
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simulation::Region->erase_memorycell( Memorycell );
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Memorycell->location( Location );
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simulation::Region->insert_memorycell( Memorycell, scene::scratch_data() );
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}
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void
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basic_editor::translate_memorycell( TMemCell *Memorycell, float const Offset ) {
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auto location { Memorycell->location() };
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location.y += Offset;
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Memorycell->location( location );
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}
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void
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basic_editor::rotate( glm::vec3 const &Angle ) {
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@@ -144,6 +181,10 @@ basic_editor::rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle ) {
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// adjust node data
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glm::vec3 angle = glm::dvec3 { Instance->Angles() };
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angle.y = clamp_circular( angle.y + Angle.y, 360.f );
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if( mode_snap() ) {
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auto const quantizationstep { 15.f };
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angle.y = quantizationstep * std::round( angle.y * ( 1.f / quantizationstep ) );
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}
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Instance->Angles( angle );
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// update scene
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}
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@@ -151,7 +192,7 @@ basic_editor::rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle ) {
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bool
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basic_editor::mode_translation() const {
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return ( false == Global.ctrlState );
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return ( false == Global.altState );
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}
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bool
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@@ -160,6 +201,12 @@ basic_editor::mode_translation_vertical() const {
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return ( true == Global.shiftState );
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}
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bool
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basic_editor::mode_snap() const {
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return ( true == Global.ctrlState );
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}
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} // scene
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//---------------------------------------------------------------------------
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@@ -17,6 +17,8 @@ class basic_editor {
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public:
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// methods
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bool
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on_key( int const Key, int const Action );
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bool
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on_mouse_button( int const Button, int const Action );
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bool
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@@ -43,6 +45,8 @@ private:
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mode_translation() const;
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bool
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mode_translation_vertical() const;
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bool
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mode_snap() const;
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void
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translate( glm::dvec3 const &Location );
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void
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@@ -51,6 +55,10 @@ private:
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translate_instance( TAnimModel *Instance, glm::dvec3 const &Location );
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void
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translate_instance( TAnimModel *Instance, float const Offset );
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void
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translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location );
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void
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translate_memorycell( TMemCell *Memorycell, float const Offset );
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void
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rotate( glm::vec3 const &Angle );
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void
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@@ -105,6 +105,13 @@ ui_layer::on_key( int const Key, int const Action ) {
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}
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if( Action == GLFW_RELEASE ) { return true; } // recognized, but ignored
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EditorModeFlag = ( Key == GLFW_KEY_F11 );
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if( ( true == EditorModeFlag )
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&& ( false == Global.ControlPicking ) ) {
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glfwSetInputMode( m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL );
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Global.ControlPicking = true;
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}
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}
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default: { // everything else
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@@ -243,8 +250,6 @@ ui_layer::update() {
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"" ) );
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}
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EditorModeFlag = ( Global.iTextMode == GLFW_KEY_F11 );
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switch( Global.iTextMode ) {
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case( GLFW_KEY_F1 ) : {
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