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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 23:49:18 +02:00

reformat: parameters can be made const

This commit is contained in:
jerrrrycho
2026-07-04 07:08:14 +02:00
parent 6fd1d6715b
commit 220689a5e3
121 changed files with 1380 additions and 1352 deletions

View File

@@ -20,7 +20,7 @@ http://mozilla.org/MPL/2.0/.
// simulation-level streamer instance (see header)
terrain_streamer EditorTerrain;
void terrain_streamer::configure(int Cells, float CellSize, int Radius, float BaseHeight, std::string const &Texture)
void terrain_streamer::configure(const int Cells, const float CellSize, const int Radius, const float BaseHeight, std::string const &Texture)
{
m_cells = std::max(1, Cells);
m_cellsize = std::max(0.1f, CellSize);
@@ -29,19 +29,19 @@ void terrain_streamer::configure(int Cells, float CellSize, int Radius, float Ba
m_texture = Texture;
}
terrain_streamer::chunk_key terrain_streamer::key_at(double X, double Z) const
terrain_streamer::chunk_key terrain_streamer::key_at(const double X, const double Z) const
{
double const size = chunk_world_size();
return {static_cast<int>(std::floor(X / size)), static_cast<int>(std::floor(Z / size))};
}
glm::dvec3 terrain_streamer::chunk_centre(int Cx, int Cz) const
glm::dvec3 terrain_streamer::chunk_centre(const int Cx, const int Cz) const
{
double const size = chunk_world_size();
return glm::dvec3((Cx + 0.5) * size, static_cast<double>(m_baseheight), (Cz + 0.5) * size);
}
std::string terrain_streamer::chunk_path(int Cx, int Cz) const
std::string terrain_streamer::chunk_path(const int Cx, const int Cz) const
{
return m_dir + "/chunk_" + std::to_string(Cx) + "_" + std::to_string(Cz) + ".etc";
}
@@ -60,7 +60,7 @@ bool terrain_streamer::chunk_on_disk(chunk_key const &Key)
// 16-bit chunk file: 'ETC1' | uint16 cells | float baseY | float step | (cells+1)^2 * uint16
// where worldY = baseY + raw * step (per-chunk auto-scaled to fit the height range losslessly-ish)
bool terrain_streamer::load_heights(int Cx, int Cz, std::vector<float> &Out) const
bool terrain_streamer::load_heights(const int Cx, const int Cz, std::vector<float> &Out) const
{
std::ifstream f(chunk_path(Cx, Cz), std::ios::binary);
if (!f)
@@ -92,7 +92,7 @@ bool terrain_streamer::load_heights(int Cx, int Cz, std::vector<float> &Out) con
return true;
}
void terrain_streamer::save_heights(int Cx, int Cz, editor_terrain const &Terrain)
void terrain_streamer::save_heights(const int Cx, const int Cz, editor_terrain const &Terrain)
{
auto const &h = Terrain.heights();
if (h.empty())
@@ -154,7 +154,7 @@ void terrain_streamer::update(glm::dvec3 const &CameraPos)
int const cells = m_cells;
float const cs = m_cellsize;
editor_terrain::height_sampler sampler =
[&loaded, x0, z0, cells, cs](double X, double Z, double &OutY) -> bool {
[&loaded, x0, z0, cells, cs](const double X, const double Z, double &OutY) -> bool {
int ix = static_cast<int>(std::lround((X - x0) / cs));
int iz = static_cast<int>(std::lround((Z - z0) / cs));
ix = std::clamp(ix, 0, cells);
@@ -219,7 +219,7 @@ void terrain_streamer::collect(std::vector<editor_terrain *> &Out) const
Out.push_back(entry.second.get());
}
editor_terrain *terrain_streamer::terrain_at(double X, double Z) const
editor_terrain *terrain_streamer::terrain_at(const double X, const double Z) const
{
auto const it = m_chunks.find(key_at(X, Z));
if (it != m_chunks.end() && it->second && it->second->contains(X, Z))