mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 11:19:19 +02:00
reformat: parameters can be made const
This commit is contained in:
@@ -413,7 +413,7 @@ namespace {
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// doesn't match a recognised animation keyword — these are driven by event-
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// triggered SetRotate/SetTranslate at runtime, which would silently break if
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// the model were batched.
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bool anim_type_unsafe_for_instancing( TAnimType a ) {
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bool anim_type_unsafe_for_instancing(const TAnimType a ) {
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switch( a ) {
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case TAnimType::at_Rotate:
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case TAnimType::at_RotateXYZ:
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@@ -650,7 +650,7 @@ int TAnimModel::TerrainCount()
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return pModel ? pModel->TerrainCount() : 0;
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}
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TSubModel * TAnimModel::TerrainSquare(int n)
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TSubModel * TAnimModel::TerrainSquare(const int n)
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{ // pobieranie wskaźników do pierwszego submodelu
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return pModel ? pModel->TerrainSquare(n) : 0;
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}
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@@ -42,7 +42,7 @@ TModelsManager::stringmodelcontainerindex_map TModelsManager::m_modelsmap;
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// wczytanie modelu do tablicy
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TModel3d *
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TModelsManager::LoadModel(std::string const &Name, std::string const &virtualName, bool dynamic) {
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TModelsManager::LoadModel(std::string const &Name, std::string const &virtualName, const bool dynamic) {
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m_models.emplace_back();
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const auto model = m_models.back().LoadModel( Name, dynamic );
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@@ -57,7 +57,7 @@ TModelsManager::LoadModel(std::string const &Name, std::string const &virtualNam
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}
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TModel3d *
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TModelsManager::GetModel(std::string const &Name, bool const Dynamic, bool const Logerrors, int uid )
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TModelsManager::GetModel(std::string const &Name, bool const Dynamic, bool const Logerrors, const int uid )
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{ // model może być we wpisie "node...model" albo "node...dynamic", a także być dodatkowym w dynamic
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// (kabina, wnętrze, ładunek)
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// dla "node...dynamic" mamy podaną ścieżkę w "\dynamic\" i musi być co najmniej 1 poziom, zwkle
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@@ -94,7 +94,7 @@ void TSubModel::SetDiffuseOverride(glm::vec3 const &Color, bool const Includechi
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}
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}
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std::optional<glm::vec3> TSubModel::GetDiffuse(float Includesiblings)
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std::optional<glm::vec3> TSubModel::GetDiffuse(const float Includesiblings)
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{
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if (eType == TP_FREESPOTLIGHT)
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{
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@@ -815,7 +815,7 @@ basic_vertex *TSubModel::TrianglePtr(int tex, int pos, glm::vec3 const &Ambient,
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};
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*/
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void TSubModel::InitialRotate(bool doit)
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void TSubModel::InitialRotate(const bool doit)
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{ // konwersja układu współrzędnych na zgodny ze scenerią
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if (iFlags & 0xC000) // jeśli jest animacja albo niejednostkowy transform
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{ // niejednostkowy transform jest mnożony i wystarczy zabawy
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@@ -1020,7 +1020,7 @@ uint32_t TSubModel::FlagsCheck()
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return iFlags;
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};
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void TSubModel::SetRotate(float3 vNewRotateAxis, float fNewAngle)
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void TSubModel::SetRotate(const float3 vNewRotateAxis, const float fNewAngle)
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{ // obrócenie submodelu wg podanej
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// osi (np. wskazówki w kabinie)
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v_RotateAxis = vNewRotateAxis;
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@@ -1033,7 +1033,7 @@ void TSubModel::SetRotate(float3 vNewRotateAxis, float fNewAngle)
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iAnimOwner = iInstance; // zapamiętanie czyja jest animacja
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}
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void TSubModel::SetRotateXYZ(float3 vNewAngles)
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void TSubModel::SetRotateXYZ(const float3 vNewAngles)
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{ // obrócenie submodelu o
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// podane kąty wokół osi
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// lokalnego układu
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@@ -1055,7 +1055,7 @@ void TSubModel::SetRotateXYZ(glm::vec3 vNewAngles)
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iAnimOwner = iInstance; // zapamiętanie czyja jest animacja
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}
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void TSubModel::SetTranslate(float3 vNewTransVector)
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void TSubModel::SetTranslate(const float3 vNewTransVector)
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{ // przesunięcie submodelu (np. w kabinie)
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v_TransVector = vNewTransVector;
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b_Anim = TAnimType::at_Translate;
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@@ -1073,7 +1073,7 @@ void TSubModel::SetTranslate(glm::vec3 vNewTransVector)
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iAnimOwner = iInstance; // zapamiętanie czyja jest animacja
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}
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void TSubModel::SetRotateIK1(float3 vNewAngles)
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void TSubModel::SetRotateIK1(const float3 vNewAngles)
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{ // obrócenie submodelu o
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// podane kąty wokół osi
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// lokalnego układu
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@@ -1083,13 +1083,13 @@ void TSubModel::SetRotateIK1(float3 vNewAngles)
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struct ToLower
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{
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char operator()(char input)
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char operator()(const char input)
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{
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return tolower(input);
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}
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};
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TSubModel *TSubModel::GetFromName(std::string const &search, bool i)
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TSubModel *TSubModel::GetFromName(std::string const &search, const bool i)
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{
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TSubModel *result;
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// std::transform(search.begin(),search.end(),search.begin(),ToLower());
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@@ -1121,14 +1121,14 @@ TSubModel *TSubModel::GetFromName(std::string const &search, bool i)
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// WORD hbIndices[18]={3,0,1,5,4,2,1,0,4,1,5,3,2,3,5,2,4,0};
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void TSubModel::RaAnimation(TAnimType a)
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void TSubModel::RaAnimation(const TAnimType a)
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{
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glm::mat4 m = OpenGLMatrices.data(GL_MODELVIEW);
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RaAnimation(m, a);
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glLoadMatrixf(glm::value_ptr(m));
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}
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void TSubModel::RaAnimation(glm::mat4 &m, TAnimType a)
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void TSubModel::RaAnimation(glm::mat4 &m, const TAnimType a)
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{ // wykonanie animacji niezależnie od renderowania
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switch (a)
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{ // korekcja położenia, jeśli submodel jest animowany
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@@ -1612,7 +1612,7 @@ glm::vec3 TSubModel::offset(float const Geometrytestoffsetthreshold) const
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return offset;
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}
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bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
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bool TModel3d::LoadFromFile(std::string const &FileName, const bool dynamic)
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{
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// wczytanie modelu z pliku
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/*
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@@ -1921,7 +1921,7 @@ void TSubModel::deserialize(std::istream &s)
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m_rotation_init_done = true;
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}
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void TModel3d::deserialize(std::istream &s, size_t size, bool dynamic)
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void TModel3d::deserialize(std::istream &s, const size_t size, const bool dynamic)
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{
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Root = nullptr;
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if (m_geometrybank == null_handle)
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@@ -2356,7 +2356,7 @@ bool TSubModel::HasAnyVertexUserData() const
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return false;
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};
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void TModel3d::LoadFromBinFile(std::string const &FileName, bool dynamic)
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void TModel3d::LoadFromBinFile(std::string const &FileName, const bool dynamic)
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{ // wczytanie modelu z pliku binarnego
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WriteLog("Loading binary format 3d model data from \"" + FileName + "\"...", logtype::model);
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@@ -2409,7 +2409,7 @@ TSubModel *TModel3d::AppendChildFromGeometry(const std::string &name, const std:
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return sm;
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}
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void TModel3d::LoadFromTextFile(std::string const &FileName, bool dynamic)
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void TModel3d::LoadFromTextFile(std::string const &FileName, const bool dynamic)
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{ // wczytanie submodelu z pliku tekstowego
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WriteLog("Loading text format 3d model data from \"" + FileName + "\"...", logtype::model);
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iFlags |= 0x0200; // wczytano z pliku tekstowego (właścicielami tablic są submodle)
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@@ -2518,7 +2518,7 @@ int TModel3d::TerrainCount() const
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}
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return i;
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};
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TSubModel *TModel3d::TerrainSquare(int n)
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TSubModel *TModel3d::TerrainSquare(const int n)
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{ // pobieranie wskaźnika do submodelu (n)
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int i = 0;
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TSubModel *r = Root;
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@@ -208,7 +208,7 @@ public:
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iFlags |= 0x4000; };
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void InitialRotate(bool doit);
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void BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t, std::vector<std::string> *n, bool dynamic);
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static void ReplacableSet(material_handle const *r, int a) {
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static void ReplacableSet(material_handle const *r, const int a) {
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ReplacableSkinId = r;
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iAlpha = a; };
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void Name_Material( std::string const &Name );
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@@ -375,7 +375,7 @@ opengl_texture::make_stub()
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}
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void
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opengl_texture::make_from_memory(size_t width, size_t height, const uint8_t *raw)
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opengl_texture::make_from_memory(const size_t width, const size_t height, const uint8_t *raw)
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{
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release();
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@@ -392,7 +392,7 @@ opengl_texture::make_from_memory(size_t width, size_t height, const uint8_t *raw
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is_texstub = false;
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}
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void opengl_texture::update_from_memory(size_t width, size_t height, const uint8_t *raw)
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void opengl_texture::update_from_memory(const size_t width, const size_t height, const uint8_t *raw)
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{
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if (id != -1 && (width != data_width || height != data_height || GL_SRGB8_ALPHA8 != data_format || GL_RGBA != data_components))
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{
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@@ -878,7 +878,7 @@ opengl_texture::load_TGA() {
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}
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bool
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opengl_texture::bind(size_t unit) {
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opengl_texture::bind(const size_t unit) {
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if( false == is_ready
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&& false == create() ) {
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@@ -906,7 +906,7 @@ opengl_texture::bind(size_t unit) {
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}
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void
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opengl_texture::unbind(size_t unit)
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opengl_texture::unbind(const size_t unit)
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{
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if (GLAD_GL_ARB_direct_state_access)
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{
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@@ -1137,7 +1137,7 @@ opengl_texture::release() {
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}
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void
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opengl_texture::alloc_rendertarget( GLint format, GLint components, int width, int height, int l, int s, GLint wrap ) {
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opengl_texture::alloc_rendertarget(const GLint format, const GLint components, const int width, const int height, const int l, const int s, const GLint wrap ) {
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data_width = width;
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data_height = height;
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@@ -1162,7 +1162,7 @@ opengl_texture::alloc_rendertarget( GLint format, GLint components, int width, i
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}
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void
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opengl_texture::set_components_hint( GLint hint ) {
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opengl_texture::set_components_hint(const GLint hint ) {
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components_hint = hint;
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}
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@@ -1267,7 +1267,7 @@ texture_manager::unit( GLint const Textureunit ) {
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// ustalenie numeru tekstury, wczytanie jeśli jeszcze takiej nie było
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texture_handle
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texture_manager::create( std::string Filename, bool const Loadnow, GLint Formathint ) {
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texture_manager::create( std::string Filename, bool const Loadnow, const GLint Formathint ) {
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if( contains( Filename, '|' ) ) {
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Filename.erase( Filename.find( '|' ) ); // po | może być nazwa kolejnej tekstury
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@@ -56,7 +56,7 @@ struct opengl_material : public IMaterial {
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{
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return shadow_rank;
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}
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virtual texture_handle GetTexture(int slot) const override
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virtual texture_handle GetTexture(const int slot) const override
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{
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return textures[slot];
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}
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@@ -17,7 +17,7 @@ struct world_vertex {
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glm::vec3 normal;
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glm::vec2 texture;
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static world_vertex lerp(world_vertex const &a, world_vertex const &b, double factor)
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static world_vertex lerp(world_vertex const &a, world_vertex const &b, const double factor)
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{
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return static_cast<world_vertex>(a * (1.0f - factor) + b * factor);
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}
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