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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 20:29:17 +02:00
reformat: parameters can be made const
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@@ -375,7 +375,7 @@ opengl_texture::make_stub()
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}
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void
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opengl_texture::make_from_memory(size_t width, size_t height, const uint8_t *raw)
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opengl_texture::make_from_memory(const size_t width, const size_t height, const uint8_t *raw)
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{
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release();
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@@ -392,7 +392,7 @@ opengl_texture::make_from_memory(size_t width, size_t height, const uint8_t *raw
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is_texstub = false;
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}
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void opengl_texture::update_from_memory(size_t width, size_t height, const uint8_t *raw)
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void opengl_texture::update_from_memory(const size_t width, const size_t height, const uint8_t *raw)
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{
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if (id != -1 && (width != data_width || height != data_height || GL_SRGB8_ALPHA8 != data_format || GL_RGBA != data_components))
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{
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@@ -878,7 +878,7 @@ opengl_texture::load_TGA() {
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}
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bool
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opengl_texture::bind(size_t unit) {
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opengl_texture::bind(const size_t unit) {
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if( false == is_ready
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&& false == create() ) {
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@@ -906,7 +906,7 @@ opengl_texture::bind(size_t unit) {
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}
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void
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opengl_texture::unbind(size_t unit)
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opengl_texture::unbind(const size_t unit)
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{
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if (GLAD_GL_ARB_direct_state_access)
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{
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@@ -1137,7 +1137,7 @@ opengl_texture::release() {
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}
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void
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opengl_texture::alloc_rendertarget( GLint format, GLint components, int width, int height, int l, int s, GLint wrap ) {
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opengl_texture::alloc_rendertarget(const GLint format, const GLint components, const int width, const int height, const int l, const int s, const GLint wrap ) {
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data_width = width;
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data_height = height;
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@@ -1162,7 +1162,7 @@ opengl_texture::alloc_rendertarget( GLint format, GLint components, int width, i
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}
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void
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opengl_texture::set_components_hint( GLint hint ) {
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opengl_texture::set_components_hint(const GLint hint ) {
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components_hint = hint;
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}
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@@ -1267,7 +1267,7 @@ texture_manager::unit( GLint const Textureunit ) {
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// ustalenie numeru tekstury, wczytanie jeśli jeszcze takiej nie było
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texture_handle
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texture_manager::create( std::string Filename, bool const Loadnow, GLint Formathint ) {
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texture_manager::create( std::string Filename, bool const Loadnow, const GLint Formathint ) {
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if( contains( Filename, '|' ) ) {
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Filename.erase( Filename.find( '|' ) ); // po | może być nazwa kolejnej tekstury
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