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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 10:19:19 +02:00

reformat: parameters can be made const

This commit is contained in:
jerrrrycho
2026-07-04 07:08:14 +02:00
parent 6fd1d6715b
commit 220689a5e3
121 changed files with 1380 additions and 1352 deletions

View File

@@ -29,7 +29,7 @@ int constexpr EU07_PICKBUFFERSIZE{ 1024 }; // size of (square) textures bound wi
int constexpr EU07_REFLECTIONFIDELITYOFFSET { 250 }; // artificial increase of range for reflection pass detail reduction
void GLAPIENTRY
ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam ) {
ErrorCallback( GLenum source, const GLenum type, const GLuint id, const GLenum severity, GLsizei length, const GLchar* message, const void* userParam ) {
/*
auto const typestring {
type == GL_DEBUG_TYPE_ERROR ? "error" :
@@ -1461,7 +1461,7 @@ glm::mat4 opengl33_renderer::perspective_projection(const viewport_proj_config &
return glm::translate(R * M, -c.pe);
}
glm::mat4 opengl33_renderer::perspective_projection_raw(float fovy, float aspect, float znear, float zfar)
glm::mat4 opengl33_renderer::perspective_projection_raw(const float fovy, const float aspect, const float znear, const float zfar)
{
if (GLAD_GL_ARB_clip_control || GLAD_GL_EXT_clip_control)
{
@@ -1487,7 +1487,7 @@ glm::mat4 opengl33_renderer::perspective_projection_raw(float fovy, float aspect
glm::perspective(fovy, aspect, znear, zfar);
}
glm::mat4 opengl33_renderer::ortho_projection(float l, float r, float b, float t, float znear, float zfar)
glm::mat4 opengl33_renderer::ortho_projection(const float l, const float r, const float b, const float t, const float znear, const float zfar)
{
const glm::mat4 proj = glm::ortho(l, r, b, t, znear, zfar);
if (GLAD_GL_ARB_clip_control || GLAD_GL_EXT_clip_control)
@@ -1511,7 +1511,7 @@ glm::mat4 opengl33_renderer::ortho_projection(float l, float r, float b, float t
proj;
}
glm::mat4 opengl33_renderer::ortho_frustumtest_projection(float l, float r, float b, float t, float znear, float zfar)
glm::mat4 opengl33_renderer::ortho_frustumtest_projection(const float l, const float r, const float b, const float t, const float znear, const float zfar)
{
// for frustum calculation, use standard opengl matrix
return glm::ortho(l, r, b, t, znear, zfar);
@@ -2337,7 +2337,7 @@ opengl_material const & opengl33_renderer::Material( TSubModel const * Submodel
return m_materials.material( material );
}
texture_handle opengl33_renderer::Fetch_Texture(std::string const &Filename, bool const Loadnow, GLint format_hint)
texture_handle opengl33_renderer::Fetch_Texture(std::string const &Filename, bool const Loadnow, const GLint format_hint)
{
return m_textures.create(Filename, Loadnow, format_hint);
}
@@ -2800,7 +2800,7 @@ void opengl33_renderer::Render(cell_sequence::iterator First, cell_sequence::ite
m_frame_instance_buckets.clear();
}
void opengl33_renderer::Draw_Geometry(std::vector<gfx::geometrybank_handle>::iterator begin, std::vector<gfx::geometrybank_handle>::iterator end)
void opengl33_renderer::Draw_Geometry(const std::vector<gfx::geometrybank_handle>::iterator begin, const std::vector<gfx::geometrybank_handle>::iterator end)
{
m_geometry.draw(begin, end);
}
@@ -2825,7 +2825,7 @@ void opengl33_renderer::draw(const gfx::geometry_handle &handle)
}
}
void opengl33_renderer::draw(std::vector<gfx::geometrybank_handle>::iterator it, std::vector<gfx::geometrybank_handle>::iterator end)
void opengl33_renderer::draw(const std::vector<gfx::geometrybank_handle>::iterator it, const std::vector<gfx::geometrybank_handle>::iterator end)
{
model_ubs.set_modelview(OpenGLMatrices.data(GL_MODELVIEW));
model_ubo->update(model_ubs);
@@ -3850,7 +3850,7 @@ void opengl33_renderer::Render(TTrack *Track)
}
// experimental, does track rendering in two passes, to take advantage of reduced texture switching
void opengl33_renderer::Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last)
void opengl33_renderer::Render(const scene::basic_cell::path_sequence::const_iterator First, const scene::basic_cell::path_sequence::const_iterator Last)
{
// setup
@@ -4826,7 +4826,7 @@ void opengl33_renderer::Render_Alpha(TSubModel *Submodel)
Render_Alpha(Submodel->Next);
};
bool opengl33_renderer::Debug_Ui_State(std::optional<bool> param)
bool opengl33_renderer::Debug_Ui_State(const std::optional<bool> param)
{
if (param) {
debug_ui_active = *param;
@@ -4920,7 +4920,7 @@ void opengl33_renderer::Update_Pick_Node()
}
}
void opengl33_renderer::Pick_Control_Callback(std::function<void(TSubModel const *, glm::vec2 pos)> callback)
void opengl33_renderer::Pick_Control_Callback(const std::function<void(TSubModel const *, glm::vec2 pos)> callback)
{
if (!Global.render_cab) {
callback(nullptr, glm::vec2());
@@ -4929,7 +4929,7 @@ void opengl33_renderer::Pick_Control_Callback(std::function<void(TSubModel const
m_control_pick_requests.push_back(callback);
}
void opengl33_renderer::Pick_Node_Callback(std::function<void(scene::basic_node *)> callback)
void opengl33_renderer::Pick_Node_Callback(const std::function<void(scene::basic_node *)> callback)
{
m_node_pick_requests.push_back(callback);
}