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synced 2026-07-22 01:19:19 +02:00
merge, fixed, sort of works (todo: fix cabin light, stars and fog)
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@@ -178,6 +178,10 @@ private:
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geometry_handle m_billboardgeometry { 0, 0 };
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GLUquadricObj *m_quadric; // helper object for drawing debug mode scene elements
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std::vector<distancesubcell_pair> m_drawqueue; // list of subcells to be drawn in current render pass
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glm::vec4 m_baseambient { 0.0f, 0.0f, 0.0f, 1.0f };
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bool m_renderspecular{ false }; // controls whether to include specular component in the calculations
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float m_specularopaquescalefactor { 1.0f };
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float m_speculartranslucentscalefactor { 1.0f };
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};
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