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Merge branch 'milek-dev' into gfx-work
This commit is contained in:
22
scene.cpp
22
scene.cpp
@@ -1174,9 +1174,31 @@ basic_region::RadioStop( glm::dvec3 const &Location ) {
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}
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}
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std::vector<std::string> switchtrackbedtextures {
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"rozkrz8r150-1pods-new",
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"rozkrz8r150-2pods-new",
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"rozkrz34r150-tpbps-new2",
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"rozkrz34r150-tpd1",
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"rkpd34r190-tpd1",
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"rkpd34r190-tpd2",
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"rkpd34r190-tpd-oil2",
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"zwr41r500",
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"zwrot-tpd-oil1",
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"zwrot34r300pods-new" };
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void
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basic_region::insert( shape_node Shape, scratch_data &Scratchpad, bool const Transform ) {
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if( Global.CreateSwitchTrackbeds ) {
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auto const materialname{ GfxRenderer.Material( Shape.data().material ).name };
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for( auto const &switchtrackbedtexture : switchtrackbedtextures ) {
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if( materialname.find( switchtrackbedtexture ) != std::string::npos ) {
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// geometry with blacklisted texture, part of old switch trackbed; ignore it
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return;
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}
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}
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}
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// shape might need to be split into smaller pieces, so we create list of nodes instead of just single one
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// using deque so we can do single pass iterating and addding generated pieces without invalidating anything
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std::deque<shape_node> shapes { Shape };
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