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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 03:09:18 +02:00

Merge branch 'milek-dev' into gfx-work

This commit is contained in:
milek7
2018-10-11 00:14:49 +02:00
45 changed files with 2215 additions and 1246 deletions

View File

@@ -12,7 +12,7 @@ void main()
float dist2 = abs(x * x + y * y);
if (dist2 > 0.5f * 0.5f)
discard;
gl_FragData[0] = vec4(param[0].rgb * emission, 1.0f);
gl_FragData[0] = vec4(param[0].rgb * emission, param[0].a);
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;

View File

@@ -61,7 +61,7 @@ void main()
result += light.color * (part.x * param[1].x + part.y * param[1].y);
}
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a * alpha_mult);
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;

View File

@@ -67,14 +67,14 @@ void main()
result += light.color * (part.x * param[1].x + part.y * param[1].y);
}
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a * alpha_mult);
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
gl_FragData[1] = vec4(a - b, 0.0f, tex_color.a);
gl_FragData[1] = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
}
#endif
}

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@@ -72,7 +72,7 @@ void main()
result += light.color * (part.x * param[1].x + part.y * param[1].y);
}
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a * alpha_mult);
#if MOTIONBLUR_ENABLED
{

View File

@@ -70,7 +70,7 @@ void main()
result += light.color * (part.x * param[1].x + part.y * param[1].y);
}
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a * alpha_mult);
#if MOTIONBLUR_ENABLED
{

View File

@@ -7,11 +7,19 @@ uniform sampler2D tex1;
#include <common>
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
void main()
{
vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
gl_FragData[0] = tex_color * param[0];
#if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f);
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;
gl_FragData[1] = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
}
#endif
}