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Merge branch 'milek-dev' into gfx-work
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@@ -72,7 +72,7 @@ void main()
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result += light.color * (part.x * param[1].x + part.y * param[1].y);
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}
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gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
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gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a * alpha_mult);
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#if MOTIONBLUR_ENABLED
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{
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