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AI cruise control fix, minor refactoring
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@@ -16,7 +16,7 @@ node_groups Groups;
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// requests creation of a new node group. returns: handle to the group
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scene::group_handle
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node_groups::begin() {
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node_groups::create() {
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m_activegroup.push( create_handle() );
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@@ -25,7 +25,7 @@ node_groups::begin() {
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// indicates creation of current group ended. returns: handle to the parent group or null_handle if group stack is empty
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scene::group_handle
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node_groups::end() {
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node_groups::close() {
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if( false == m_activegroup.empty() ) {
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@@ -58,7 +58,7 @@ node_groups::handle() const {
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// places provided node in specified group
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void
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node_groups::register_node( scene::basic_node *Node, scene::group_handle const Group ) {
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node_groups::insert( scene::group_handle const Group, scene::basic_node *Node ) {
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// TBD, TODO: automatically unregister the node from its current group?
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Node->group( Group );
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