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build 180909. scenario time override, support for random texture sets in .mat files, minor bug fixes

This commit is contained in:
tmj-fstate
2018-09-09 21:25:09 +02:00
parent 397628242c
commit 251a31a705
14 changed files with 107 additions and 93 deletions

View File

@@ -78,6 +78,7 @@ struct global_settings {
bool FakeLight{ false }; // toggle between fixed and dynamic daylight
double fTimeSpeed{ 1.0 }; // przyspieszenie czasu, zmienna do testów
double fLatitudeDeg{ 52.0 }; // szerokość geograficzna
float ScenarioTimeOverride { std::numeric_limits<float>::quiet_NaN() }; // requested scenario start time
float ScenarioTimeOffset { 0.f }; // time shift (in hours) applied to train timetables
bool ScenarioTimeCurrent { false }; // automatic time shift to match scenario time with local clock
bool bInactivePause{ true }; // automatyczna pauza, gdy okno nieaktywne