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build 180909. scenario time override, support for random texture sets in .mat files, minor bug fixes
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@@ -309,4 +309,8 @@ nearest_segment_point( VecType_ const &Segmentstart, VecType_ const &Segmentend,
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glm::dvec3 LoadPoint( class cParser &Input );
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// extracts a group of tokens from provided data stream
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std::string
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deserialize_random_set( cParser &Input, char const *Break = "\n\r\t ;" );
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//---------------------------------------------------------------------------
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