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Add gfx.antialiasing (off, msaax2/x4/x8, taa) with temporal anti-aliasing in the GL 4.6 and Vulkan renderers
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@@ -107,7 +107,8 @@ struct viewport_targets
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{
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VkExtent2D extent{0, 0};
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VkSampleCountFlagBits samples{VK_SAMPLE_COUNT_1_BIT};
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bool motion{false}; // the velocity is drawn, for the motion blur
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bool motion{false}; // the velocity is drawn, for the motion blur or the temporal anti-aliasing
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bool taa{false};
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bool aberration{false};
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// with more than one sample: the images drawn to, resolved to the ones below
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std::shared_ptr<image> msaa_colour;
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@@ -119,6 +120,9 @@ struct viewport_targets
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std::shared_ptr<image> depth;
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// the colour after the motion blur (hdr)
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std::shared_ptr<image> blurred;
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// the temporal anti-aliasing (gfx.antialiasing taa, the main viewport): the two images of the history, written in turn (hdr, the
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// lock of the thin things in alpha)
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std::array<std::shared_ptr<image>, 2> taa_history;
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// the tonemapped image, before the chromatic aberration, and the one which goes to the window
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std::shared_ptr<image> tonemapped;
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std::shared_ptr<image> output;
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