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Add gfx.antialiasing (off, msaax2/x4/x8, taa) with temporal anti-aliasing in the GL 4.6 and Vulkan renderers
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@@ -28,6 +28,7 @@ http://mozilla.org/MPL/2.0/.
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#include "rendering/common/weatherstate.h"
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#include "rendering/common/shadowfit.h"
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#include "rendering/common/gpuparticles.h"
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#include "rendering/common/temporalaa.h"
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#include "rendering/particles.h"
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#include "model/material.h"
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#include "vehicle/Camera.h"
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@@ -399,6 +400,8 @@ class vulkan14_renderer : public gfx_renderer, public gfx::scene_walk
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double m_environmentupdatetime{0.0};
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glm::dvec3 m_environmentupdatelocation{0.0};
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bool m_vehiclesmoved{true};
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// the temporal anti-aliasing of the main viewport (gfx.antialiasing taa)
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gfx::temporal_aa m_taa;
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texture_handle m_suntexture{-1};
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texture_handle m_moontexture{-1};
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texture_handle m_smoketexture{-1};
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