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https://github.com/MaSzyna-EU07/maszyna.git
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Usunięcie pozostałych jeszcze słów kluczowych __fastcall.
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10
AnimModel.h
10
AnimModel.h
@@ -80,7 +80,7 @@ class TAnimContainer
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// std::string(pSubModel?pSubModel->asName.c_str():""); };
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// std::string inline GetName() { return std::string(pSubModel?pSubModel->pName:"");
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// };
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char *__fastcall NameGet()
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char * NameGet()
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{
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return (pSubModel ? pSubModel->pName : NULL);
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};
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@@ -107,7 +107,7 @@ class TAnimContainer
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pSubModel->WillBeAnimated();
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};
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void EventAssign(TEvent *ev);
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TEvent *__fastcall Event()
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TEvent * Event()
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{
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return evDone;
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};
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@@ -156,8 +156,8 @@ class TAnimModel
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bool Init(TModel3d *pNewModel);
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bool Init(AnsiString asName, AnsiString asReplacableTexture);
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bool Load(cParser *parser, bool ter = false);
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TAnimContainer *__fastcall AddContainer(char *pName);
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TAnimContainer *__fastcall GetContainer(char *pName);
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TAnimContainer * AddContainer(char *pName);
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TAnimContainer * GetContainer(char *pName);
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void RenderDL(vector3 pPosition = vector3(0, 0, 0), double fAngle = 0);
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void RenderAlphaDL(vector3 pPosition = vector3(0, 0, 0), double fAngle = 0);
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void RenderVBO(vector3 pPosition = vector3(0, 0, 0), double fAngle = 0);
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@@ -175,7 +175,7 @@ class TAnimModel
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};
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bool TerrainLoaded();
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int TerrainCount();
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TSubModel *__fastcall TerrainSquare(int n);
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TSubModel * TerrainSquare(int n);
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void TerrainRenderVBO(int n);
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void AnimationVND(void *pData, double a, double b, double c, double d);
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void LightSet(int n, float v);
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