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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 10:29:19 +02:00

Usunięcie pozostałych jeszcze słów kluczowych __fastcall.

This commit is contained in:
firleju
2016-04-06 06:58:29 +02:00
parent 52cf14d83a
commit 25bdd9d536
32 changed files with 147 additions and 147 deletions

View File

@@ -156,7 +156,7 @@ class TGroundNode : public Resource
void MoveMe(vector3 pPosition); // przesuwanie (nie działa)
// bool Disable();
inline TGroundNode *__fastcall Find(const AnsiString &asNameToFind, TGroundNodeType iNodeType)
inline TGroundNode * Find(const AnsiString &asNameToFind, TGroundNodeType iNodeType)
{ // wyszukiwanie czołgowe z typem
if ((iNodeType == iType) && (asNameToFind == asName))
return this;
@@ -208,8 +208,8 @@ class TSubRect : public Resource, public CMesh
void NodeAdd(TGroundNode *Node); // dodanie obiektu do sektora na etapie rozdzielania na sektory
void RaNodeAdd(TGroundNode *Node); // dodanie obiektu do listy renderowania
void Sort(); // optymalizacja obiektów w sektorze (sortowanie wg tekstur)
TTrack *__fastcall FindTrack(vector3 *Point, int &iConnection, TTrack *Exclude);
TTraction *__fastcall FindTraction(vector3 *Point, int &iConnection, TTraction *Exclude);
TTrack * FindTrack(vector3 *Point, int &iConnection, TTrack *Exclude);
TTraction * FindTraction(vector3 *Point, int &iConnection, TTraction *Exclude);
bool StartVBO(); // ustwienie VBO sektora dla (nRenderRect), (nRenderRectAlpha) i
// (nRenderWires)
bool RaTrackAnimAdd(TTrack *t); // zgłoszenie toru do animacji
@@ -249,13 +249,13 @@ class TGroundRect : public TSubRect
TGroundRect();
virtual ~TGroundRect();
TSubRect *__fastcall SafeGetRect(int iCol, int iRow)
TSubRect * SafeGetRect(int iCol, int iRow)
{ // pobranie wskaźnika do małego kwadratu, utworzenie jeśli trzeba
if (!pSubRects)
Init(); // utworzenie małych kwadratów
return pSubRects + iRow * iNumSubRects + iCol; // zwrócenie właściwego
};
TSubRect *__fastcall FastGetRect(int iCol, int iRow)
TSubRect * FastGetRect(int iCol, int iRow)
{ // pobranie wskaźnika do małego kwadratu, bez tworzenia jeśli nie ma
return (pSubRects ? pSubRects + iRow * iNumSubRects + iCol : NULL);
};
@@ -308,11 +308,11 @@ class TGround
void InitTraction();
bool InitEvents();
bool InitLaunchers();
TTrack *__fastcall FindTrack(vector3 Point, int &iConnection, TGroundNode *Exclude);
TTraction *__fastcall FindTraction(vector3 *Point, int &iConnection, TGroundNode *Exclude);
TTraction *__fastcall TractionNearestFind(vector3 &p, int dir, TGroundNode *n);
TTrack * FindTrack(vector3 Point, int &iConnection, TGroundNode *Exclude);
TTraction * FindTraction(vector3 *Point, int &iConnection, TGroundNode *Exclude);
TTraction * TractionNearestFind(vector3 &p, int dir, TGroundNode *n);
// TGroundNode* CreateGroundNode();
TGroundNode *__fastcall AddGroundNode(cParser *parser);
TGroundNode * AddGroundNode(cParser *parser);
bool AddGroundNode(double x, double z, TGroundNode *Node)
{
TSubRect *tmp = GetSubRect(x, z);
@@ -326,7 +326,7 @@ class TGround
};
// bool Include(TQueryParserComp *Parser);
// TGroundNode* GetVisible(AnsiString asName);
TGroundNode *__fastcall GetNode(AnsiString asName);
TGroundNode * GetNode(AnsiString asName);
bool AddDynamic(TGroundNode *Node);
void MoveGroundNode(vector3 pPosition);
void UpdatePhys(double dt, int iter); // aktualizacja fizyki stałym krokiem
@@ -355,24 +355,24 @@ class TGround
return NULL;
}
*/
TGroundNode *__fastcall DynamicFindAny(AnsiString asNameToFind);
TGroundNode *__fastcall DynamicFind(AnsiString asNameToFind);
TGroundNode * DynamicFindAny(AnsiString asNameToFind);
TGroundNode * DynamicFind(AnsiString asNameToFind);
void DynamicList(bool all = false);
TGroundNode *__fastcall FindGroundNode(AnsiString asNameToFind, TGroundNodeType iNodeType);
TGroundRect *__fastcall GetRect(double x, double z)
TGroundNode * FindGroundNode(AnsiString asNameToFind, TGroundNodeType iNodeType);
TGroundRect * GetRect(double x, double z)
{
return &Rects[GetColFromX(x) / iNumSubRects][GetRowFromZ(z) / iNumSubRects];
};
TSubRect *__fastcall GetSubRect(double x, double z)
TSubRect * GetSubRect(double x, double z)
{
return GetSubRect(GetColFromX(x), GetRowFromZ(z));
};
TSubRect *__fastcall FastGetSubRect(double x, double z)
TSubRect * FastGetSubRect(double x, double z)
{
return FastGetSubRect(GetColFromX(x), GetRowFromZ(z));
};
TSubRect *__fastcall GetSubRect(int iCol, int iRow);
TSubRect *__fastcall FastGetSubRect(int iCol, int iRow);
TSubRect * GetSubRect(int iCol, int iRow);
TSubRect * FastGetSubRect(int iCol, int iRow);
int GetRowFromZ(double z)
{
return (z / fSubRectSize + fHalfTotalNumSubRects);
@@ -381,8 +381,8 @@ class TGround
{
return (x / fSubRectSize + fHalfTotalNumSubRects);
};
TEvent *__fastcall FindEvent(const AnsiString &asEventName);
TEvent *__fastcall FindEventScan(const AnsiString &asEventName);
TEvent * FindEvent(const AnsiString &asEventName);
TEvent * FindEventScan(const AnsiString &asEventName);
void TrackJoin(TGroundNode *Current);
private:
@@ -402,9 +402,9 @@ class TGround
void WyslijPojazdy(int nr); // -> skladanie wielu pojazdow
void WyslijObsadzone(); // -> skladanie wielu pojazdow
void RadioStop(vector3 pPosition);
TDynamicObject *__fastcall DynamicNearest(vector3 pPosition, double distance = 20.0,
TDynamicObject * DynamicNearest(vector3 pPosition, double distance = 20.0,
bool mech = false);
TDynamicObject *__fastcall CouplerNearest(vector3 pPosition, double distance = 20.0,
TDynamicObject * CouplerNearest(vector3 pPosition, double distance = 20.0,
bool mech = false);
void DynamicRemove(TDynamicObject *dyn);
void TerrainRead(const AnsiString &f);