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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 00:09:18 +02:00

Usunięcie pozostałych jeszcze słów kluczowych __fastcall.

This commit is contained in:
firleju
2016-04-06 06:58:29 +02:00
parent 52cf14d83a
commit 25bdd9d536
32 changed files with 147 additions and 147 deletions

View File

@@ -262,16 +262,16 @@ class TSubModel
int Load(cParser &Parser, TModel3d *Model, int Pos, bool dynamic);
void ChildAdd(TSubModel *SubModel);
void NextAdd(TSubModel *SubModel);
TSubModel *__fastcall NextGet()
TSubModel * NextGet()
{
return Next;
};
TSubModel *__fastcall ChildGet()
TSubModel * ChildGet()
{
return Child;
};
int TriangleAdd(TModel3d *m, int tex, int tri);
float8 *__fastcall TrianglePtr(int tex, int pos, int *la, int *ld, int *ls);
float8 * TrianglePtr(int tex, int pos, int *la, int *ld, int *ls);
// float8* TrianglePtr(const char *tex,int tri);
// void SetRotate(vector3 vNewRotateAxis,float fNewAngle);
void SetRotate(float3 vNewRotateAxis, float fNewAngle);
@@ -280,14 +280,14 @@ class TSubModel
void SetTranslate(vector3 vNewTransVector);
void SetTranslate(float3 vNewTransVector);
void SetRotateIK1(float3 vNewAngles);
TSubModel *__fastcall GetFromName(AnsiString search, bool i = true);
TSubModel *__fastcall GetFromName(char *search, bool i = true);
TSubModel * GetFromName(AnsiString search, bool i = true);
TSubModel * GetFromName(char *search, bool i = true);
void RenderDL();
void RenderAlphaDL();
void RenderVBO();
void RenderAlphaVBO();
// inline matrix4x4* GetMatrix() {return dMatrix;};
inline float4x4 *__fastcall GetMatrix()
inline float4x4 * GetMatrix()
{
return fMatrix;
};
@@ -390,7 +390,7 @@ class TModel3d : public CMesh
int iSubModelsCount; // Ra: używane do tworzenia binarnych
AnsiString asBinary; // nazwa pod którą zapisać model binarny
public:
inline TSubModel *__fastcall GetSMRoot()
inline TSubModel * GetSMRoot()
{
return (Root);
};
@@ -398,9 +398,9 @@ class TModel3d : public CMesh
TModel3d();
TModel3d(char *FileName);
~TModel3d();
TSubModel *__fastcall GetFromName(const char *sName);
TSubModel * GetFromName(const char *sName);
// TMaterial* GetMaterialFromName(char *sName);
TSubModel *__fastcall AddToNamed(const char *Name, TSubModel *SubModel);
TSubModel * AddToNamed(const char *Name, TSubModel *SubModel);
void AddTo(TSubModel *tmp, TSubModel *SubModel);
void LoadFromTextFile(char *FileName, bool dynamic);
void LoadFromBinFile(char *FileName, bool dynamic);
@@ -438,12 +438,12 @@ class TModel3d : public CMesh
return iFlags;
};
void Init();
char *__fastcall NameGet()
char * NameGet()
{
return Root ? Root->pName : NULL;
};
int TerrainCount();
TSubModel *__fastcall TerrainSquare(int n);
TSubModel * TerrainSquare(int n);
void TerrainRenderVBO(int n);
};