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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 20:59:19 +02:00

build 200108. sound start offset support, default coupler sound naming cleanup, minor bug fixes

This commit is contained in:
tmj-fstate
2020-01-08 18:57:44 +01:00
parent a23dda041a
commit 25ec32d0e6
9 changed files with 80 additions and 27 deletions

11
sound.h
View File

@@ -102,6 +102,11 @@ public:
name( std::string Name );
std::string const &
name() const;
// playback starting point shift setter/getter
void
start( float const Offset );
float const &
start() const;
// returns true if there isn't any sound buffer associated with the object, false otherwise
bool
empty() const;
@@ -204,7 +209,8 @@ private:
std::string m_name;
int m_flags {}; // requested playback parameters
sound_properties m_properties; // current properties of the emitted sounds
float m_pitchvariation {}; // emitter-specific shift in base pitch
float m_pitchvariation {}; // emitter-specific shift for base pitch
float m_startoffset {}; // emitter-specific shift for playback starting point
bool m_stop { false }; // indicates active sample instances should be terminated
/*
bool m_stopend { false }; // indicates active instances of optional ending sound should be terminated
@@ -225,6 +231,9 @@ inline glm::vec3 const & sound_source::offset() const { return m_offset; }
// sound source name setter/getter
inline void sound_source::name( std::string Name ) { m_name = Name; }
inline std::string const & sound_source::name() const { return m_name; }
// playback starting point shift setter/getter
inline void sound_source::start( float const Offset ) { m_startoffset = Offset; }
inline float const & sound_source::start() const { return m_startoffset; }
// collection of sound sources present in the scene
class sound_table : public basic_table<sound_source> {