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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -1,5 +1,6 @@
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import eu07.utilities.logs;
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#include "nvrenderer/nvrenderer.h"
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#include <memory>
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namespace {
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std::unique_ptr<gfx_renderer> create_nvrenderer_for_d3d12() {
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