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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-30 07:20:30 +01:00

include what you use in betterRenderer

Its sources reached the standard library through the project headers they
included; those are imports now. 178 headers across 56 files, plus 18 C
library headers elsewhere for memcpy/printf and friends. MSVC's STL does
not supply these transitively the way libstdc++ does.
This commit is contained in:
maj00r
2026-09-10 00:26:55 +02:00
parent 2896c2dd60
commit 2695c8e525
66 changed files with 194 additions and 0 deletions

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@@ -38,6 +38,17 @@ import eu07.rendering.renderer;
#include "resource_registry.h"
import eu07.environment.sky;
import eu07.glm;
#include <array>
#include <condition_variable>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
namespace Rt {
struct IRtModel;

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@@ -1,4 +1,5 @@
#pragma once
#include <cstdint>
namespace RendererEnums {

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@@ -5,6 +5,8 @@
#include <vector>
import eu07.glm;
#include <cstdint>
#include <cstddef>
#include <limits>
struct QuadTreeLeave {
QuadTreeLeave(const glm::dvec3& origin, const glm::dvec3& extent,

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@@ -4,6 +4,9 @@
#include <entt/entt.hpp>
import eu07.glm;
#include <cstddef>
#include <cstdint>
#include <memory>
class NvTextureManager;
class MaResourceRegistry;