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https://github.com/MaSzyna-EU07/maszyna.git
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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -38,6 +38,17 @@ import eu07.rendering.renderer;
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#include "resource_registry.h"
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import eu07.environment.sky;
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import eu07.glm;
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#include <array>
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#include <condition_variable>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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namespace Rt {
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struct IRtModel;
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@@ -1,4 +1,5 @@
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#pragma once
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#include <cstdint>
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namespace RendererEnums {
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@@ -5,6 +5,8 @@
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#include <vector>
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import eu07.glm;
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#include <cstdint>
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#include <cstddef>
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#include <limits>
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struct QuadTreeLeave {
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QuadTreeLeave(const glm::dvec3& origin, const glm::dvec3& extent,
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@@ -4,6 +4,9 @@
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#include <entt/entt.hpp>
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import eu07.glm;
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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class NvTextureManager;
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class MaResourceRegistry;
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