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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -4,6 +4,9 @@
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#include <entt/entt.hpp>
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import eu07.glm;
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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class NvTextureManager;
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class MaResourceRegistry;
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