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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -3,6 +3,8 @@
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#include <nvrhi/nvrhi.h>
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#include "nvrenderer/resource_registry.h"
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#include <array>
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#include <vector>
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struct MaShadowMap : public MaResourceRegistry {
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MaShadowMap(class NvRenderer* renderer);
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