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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -10,6 +10,12 @@
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#include "nvtexture.h"
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import eu07.simulation.simulationenvironment;
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#include "sky.h"
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#include <cstddef>
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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int MaEnvironment::GetCurrentSetIndex() {
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if (m_locked_set_index >= 0 && IsReady()) {
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