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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -13,6 +13,10 @@ import eu07.utilities.utilities;
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#include <yaml-cpp/yaml.h>
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#include <string>
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <sstream>
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#include <utility>
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std::string_view MaterialAdapter::GetTexturePathForEntry(
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std::string_view key) const {
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