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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -4,6 +4,8 @@
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#include <functional>
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import eu07.glm;
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#include <cassert>
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#include <cstddef>
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#include <unordered_map>
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struct MotionCacheId {
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union {
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