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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -12,6 +12,12 @@ import eu07.utilities.logs;
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#include "nvrendererbackend.h"
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#include "nvtexture.h"
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#include "sky.h"
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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bool NvRenderer::MaterialTemplate::CreateBindingSet(size_t pipeline_index,
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MaterialCache &cache) {
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