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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -17,6 +17,16 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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#include "nvrendererbackend.h"
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#include <queue>
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#include <cstddef>
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#include <cstdint>
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#include <iostream>
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#include <limits>
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#include <memory>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#define MA_ERROR_LOG(fmt_str, ...) ErrorLog(fmt::format(fmt_str, __VA_ARGS__))
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#define MA_INFO_LOG(fmt_str, ...) WriteLog(fmt::format(fmt_str, __VA_ARGS__))
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