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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -17,6 +17,16 @@ import eu07.utilities.logs;
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#define STB_IMAGE_RESIZE2_IMPLEMENTATION
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#include "stbi/stb_image_resize2.h"
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import eu07.model.texture;
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <fstream>
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#include <ios>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <cstring>
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#undef STB_IMAGE_RESIZE2_IMPLEMENTATION
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uint64_t NvTexture::s_change_counter = 0;
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