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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -8,6 +8,9 @@ import eu07.simulation.simulationenvironment;
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import eu07.simulation.simulationtime;
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#include "imgui/imgui.h"
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import eu07.glm;
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#include <array>
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#include <limits>
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#include <memory>
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namespace {
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static const float PI = 3.14159265358979323846f;
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