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include what you use in betterRenderer
Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
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@@ -11,6 +11,15 @@ import eu07.glm;
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#include "utilities/utilities_macros.h"
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import eu07.utilities.utilities;
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import eu07.utilities.float3d;
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <limits>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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namespace BatchingUtils {
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