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build 210905. vehicle startup logic enhancements, whois event enhancement, line breaker activation type, material shadow rank, shadow rank cutoff value, shadow angle cutoff value, minor bug fixes
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@@ -27,6 +27,7 @@ struct opengl_material {
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std::optional<float> opacity;
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std::optional<float> selfillum;
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float glossiness { 10.f };
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int shadow_rank { 0 }; // priority as shadow caster; higher = more likely to be skipped
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std::string name;
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glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters
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