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works for rendering without texture (not done yet)
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@@ -69,6 +69,7 @@ class opengl_renderer {
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public:
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gl_ubo<gl_ubodata_light_params> ubo;
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gl_program_light shader;
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gl_program_light notex_shader;
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gl_program_mvp depth_shader;
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gl_program_mvp *active_shader = nullptr;
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GLuint depth_tex, depth_fbo;
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