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feat(materials): texture randomization for loads
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@@ -1934,6 +1934,10 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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iDirection = Reversed ? 0 : 1; // Ra: 0, jeśli ma być wstawiony jako obrócony tyłem
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asBaseDir = paths::dynamic + BaseDir + "/"; // McZapkie-310302
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asName = Name;
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// derived from the name and the seed of the simulation rather than drawn at random, so that the vehicle
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// keeps the same look for the whole session and looks the same for everyone in a multiplayer game, while
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// another run of the same scenario, with another seed, dresses it differently
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m_variantseed = hash_string( asName, Global.random_seed );
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std::string asAnimName; // zmienna robocza do wyszukiwania osi i wózków
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// Ra: zmieniamy znaczenie obsady na jednoliterowe, żeby dosadzić kierownika
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if (DriverType == "headdriver")
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