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feat(materials): texture randomization for loads
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@@ -634,6 +634,10 @@ private:
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std::string asName;
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const std::string &name() const {
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return asName; }
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// seed for texture variants of materials used by this vehicle and its load
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std::uint32_t m_variantseed { 0 };
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std::uint32_t variant_seed() const {
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return m_variantseed; }
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std::string asBaseDir;
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// std::ofstream PneuLogFile; //zapis parametrow pneumatycznych
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