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feat(materials): texture randomization for loads

This commit is contained in:
jerrrrycho
2026-09-10 17:48:38 +02:00
parent d9eb705d4a
commit 277bc46a21
12 changed files with 316 additions and 21 deletions

View File

@@ -634,6 +634,10 @@ private:
std::string asName;
const std::string &name() const {
return asName; }
// seed for texture variants of materials used by this vehicle and its load
std::uint32_t m_variantseed { 0 };
std::uint32_t variant_seed() const {
return m_variantseed; }
std::string asBaseDir;
// std::ofstream PneuLogFile; //zapis parametrow pneumatycznych