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feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
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@@ -119,7 +119,8 @@ state_manager::update( double const Deltatime, int Iterationcount ) {
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TAnimModel::AnimUpdate( totaltime ); // wykonanie zakolejkowanych animacji
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simulation::Powergrid.update( totaltime );
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// level crossings and the points road vehicles appear at; ahead of the vehicles, so the drivers act on what these decide
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// road junctions, level crossings and the points road vehicles appear at; ahead of the vehicles, so the drivers act on what these decide
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simulation::Junctions.update( totaltime );
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simulation::Roadpoints.update( totaltime );
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simulation::Vehicles.update( Deltatime, Iterationcount );
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}
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