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feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
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@@ -648,7 +648,7 @@ void TController::TableTraceRoute(double fDistance, TDynamicObject *pVehicle)
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routewanted = 1 + std::floor( Random( static_cast<double>( pTrack->RouteCount() ) - 0.001 ) );
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}
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*/
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auto const routewanted { 1 + std::floor( Random( static_cast<double>( pTrack->RouteCount() ) - 0.001 ) ) };
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auto const routewanted { pTrack->RouteDraw() };
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sSpeedTable[iLast].iFlags |=
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(pTrack->CrossSegment(fLastDir < 0 ? tLast->iPrevDirection : tLast->iNextDirection,
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/*
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