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feat(track): normal mapped track materials blended at the joints too
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@@ -152,7 +152,8 @@ public:
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// itself where it can't be blended
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material_handle
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create_blend( material_handle const Material, std::array<material_handle, 3> const &Others, bool const Grain );
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// whether the material can be blended so: one diffuse texture, lit as mat_default, not changing with the weather and seasons
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// whether the material can be blended so: a diffuse texture lit as mat_default, or with a normal map lit as normalmap,
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// sunlessnormalmap or shadowlessnormalmap; not changing with the weather and seasons, not tinted
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bool
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blendable( material_handle const Material );
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opengl_material const &
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@@ -174,6 +175,10 @@ private:
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// checks whether specified texture is in the texture bank. returns texture id, or npos.
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material_handle
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find_in_databank( std::string const &Materialname ) const;
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// how the material is lit, of the materials a track blends: 0 as mat_default, 1 normalmap, 2 sunlessnormalmap,
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// 3 shadowlessnormalmap; -1 where it can't be blended
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int
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blend_lighting( material_handle const Material );
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public:
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// checks whether specified file exists. returns name of the located file, or empty string.
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static std::pair<std::string, std::string>
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@@ -186,7 +191,7 @@ private:
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std::unordered_map<material_handle, material_handle> m_mattes;
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std::map<std::tuple<material_handle, float, float, float>, material_handle> m_tints;
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std::map<std::tuple<material_handle, material_handle, material_handle, material_handle, bool>, material_handle> m_blends;
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std::unordered_map<material_handle, bool> m_blendables;
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std::unordered_map<material_handle, int> m_blendables;
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};
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//---------------------------------------------------------------------------
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