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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-06 04:38:37 +01:00

feat(loading): optional background loading: sound files decoded by worker threads (sound.asyncload), data of dds textures read by worker threads (gfx.textures.streaming), gl textures of vehicles farther than a multiple of the draw range released (gfx.textures.releasedistance); all off by default

This commit is contained in:
2026-10-08 16:17:46 +02:00
parent 516aa19cb5
commit 28b4e57133
12 changed files with 683 additions and 23 deletions

View File

@@ -47,21 +47,25 @@ class buffer_manager {
public:
// constructors
buffer_manager() { m_buffers.emplace_back( openal_buffer() ); } // empty bindings for null buffer
buffer_manager(); // makes empty bindings for null buffer
// destructor
~buffer_manager();
// methods
// creates buffer object out of data stored in specified file. returns: handle to the buffer or null_handle if creation failed
buffer_handle
create( std::string const &Filename );
// provides direct access to a specified buffer
// provides direct access to a specified buffer. a buffer still decoded in the background is completed first
audio::openal_buffer const &
buffer( audio::buffer_handle const Buffer ) const;
// creates AL buffers for files decoded in the background so far, or for all of them if requested
void
update( bool const Wait = false );
private:
// types
using buffer_sequence = std::vector<openal_buffer>;
using index_map = std::unordered_map<std::string, std::size_t>;
struct decoder; // background decoding of sound files, used with sound.asyncload
// methods
// places in the bank a buffer containing data stored in specified file. returns: handle to the buffer
buffer_handle
@@ -72,9 +76,13 @@ private:
// checks whether specified file exists. returns: name of the located file, or empty string.
std::string
find_file( std::string const &Filename ) const;
// creates AL buffer for a file decoded in the background, waiting for the decoder if needed
void
complete( audio::buffer_handle const Buffer ) const;
// members
buffer_sequence m_buffers;
mutable buffer_sequence m_buffers; // buffers decoded in the background are completed on first access
index_map m_buffermappings;
mutable std::unique_ptr<decoder> m_decoder;
};
} // audio