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refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230)
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@@ -303,9 +303,8 @@ void gl::shader::log_error(const std::string &str) const
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ErrorLog("bad shader: " + name + ": " + str, logtype::shader);
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}
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gl::shader::shader(const std::string &filename)
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gl::shader::shader(const std::string &filename) : name(filename)
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{
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name = filename;
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auto [shadertype, shadersource] = process_source(filename, "shaders/");
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@@ -1,10 +1,9 @@
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#include "stdafx.h"
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#include "ubo.h"
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gl::ubo::ubo(size_t size, int idx, GLenum hint)
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gl::ubo::ubo(size_t size, int idx, GLenum hint) : index(idx)
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{
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allocate(buffer::UNIFORM_BUFFER, size, hint);
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index = idx;
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bind_uniform();
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}
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