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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 10:29:19 +02:00

Merge remote-tracking branch 'tmj/master' into sim

This commit is contained in:
milek7
2020-10-18 23:35:14 +02:00
244 changed files with 54164 additions and 11636 deletions

View File

@@ -31,11 +31,11 @@ struct global_settings {
bool shiftState{ false }; //m7todo: brzydko
bool ctrlState{ false };
bool altState{ false };
std::mt19937 random_engine;
std::mt19937 local_random_engine;
bool ready_to_load { false };
std::time_t starting_timestamp = 0; // starting time, in local timezone
uint32_t random_seed = 0;
std::mt19937 random_engine;
std::mt19937 local_random_engine;
bool ready_to_load{ false };
std::time_t starting_timestamp = 0; // starting time, in local timezone
uint32_t random_seed = 0;
TCamera pCamera; // parametry kamery
TCamera pDebugCamera;
std::array<Math3D::vector3, 10> FreeCameraInit; // pozycje kamery
@@ -58,16 +58,20 @@ struct global_settings {
std::string asCurrentSceneryPath{ "scenery/" };
std::string asCurrentTexturePath{ szTexturePath };
std::string asCurrentDynamicPath;
int CurrentMaxTextureSize{ 4096 };
bool UpdateMaterials{ true };
// settings
// filesystem
bool bLoadTraction{ true };
bool CreateSwitchTrackbeds { true };
bool bSmoothTraction{ true };
bool CreateSwitchTrackbeds{ true };
std::string szTexturesTGA{ ".tga" }; // lista tekstur od TGA
std::string szTexturesDDS{ ".dds" }; // lista tekstur od DDS
std::string szDefaultExt{ szTexturesDDS };
std::string SceneryFile;
std::string local_start_vehicle{ "EU07-424" };
int iConvertModels{ 0 }; // tworzenie plików binarnych
bool file_binary_terrain{ true }; // enable binary terrain (de)serialization
// logs
int iWriteLogEnabled{ 3 }; // maska bitowa: 1-zapis do pliku, 2-okienko, 4-nazwy torów
bool MultipleLogs{ false };
@@ -76,23 +80,24 @@ struct global_settings {
bool RealisticControlMode{ false }; // controls ability to steer the vehicle from outside views
bool bEnableTraction{ true };
float fFriction{ 1.f }; // mnożnik tarcia - KURS90
float FrictionWeatherFactor { 1.f };
float FrictionWeatherFactor{ 1.f };
bool bLiveTraction{ true };
float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };
double fFogEnd{ 2000 };
float fFogEnd{ 7500 };
std::string Season{}; // season of the year, based on simulation date
std::string Weather{ "cloudy:" }; // current weather
std::string Period{}; // time of the day, based on sun position
bool FullPhysics{ true }; // full calculations performed for each simulation step
bool bnewAirCouplers{ true };
double fMoveLight{ -1 }; // numer dnia w roku albo -1
float fMoveLight{ 0.f }; // numer dnia w roku albo -1
bool FakeLight{ false }; // toggle between fixed and dynamic daylight
double fTimeSpeed{ 1.0 }; // przyspieszenie czasu, zmienna do testów
double default_timespeed { 1.0 }; // timescale loaded from config
double fLatitudeDeg{ 52.0 }; // szerokość geograficzna
float ScenarioTimeOverride { std::numeric_limits<float>::quiet_NaN() }; // requested scenario start time
float ScenarioTimeOffset { 0.f }; // time shift (in hours) applied to train timetables
bool ScenarioTimeCurrent { false }; // automatic time shift to match scenario time with local clock
float ScenarioTimeOverride{ std::numeric_limits<float>::quiet_NaN() }; // requested scenario start time
float ScenarioTimeOffset{ 0.f }; // time shift (in hours) applied to train timetables
bool ScenarioTimeCurrent{ false }; // automatic time shift to match scenario time with local clock
bool bInactivePause{ true }; // automatyczna pauza, gdy okno nieaktywne
int iSlowMotionMask{ -1 }; // maska wyłączanych właściwości
bool bHideConsole{ false }; // hunter-271211: ukrywanie konsoli
@@ -100,17 +105,16 @@ struct global_settings {
bool bJoinEvents{ false }; // czy grupować eventy o tych samych nazwach
int iHiddenEvents{ 1 }; // czy łączyć eventy z torami poprzez nazwę toru
// ui
int PythonScreenUpdateRate { 200 }; // delay between python-based screen updates, in milliseconds
int PythonScreenUpdateRate{ 200 }; // delay between python-based screen updates, in milliseconds
int iTextMode{ 0 }; // tryb pracy wyświetlacza tekstowego
glm::vec4 UITextColor { glm::vec4( 225.f / 255.f, 225.f / 255.f, 225.f / 255.f, 1.f ) }; // base color of UI text
float UIBgOpacity { 0.65f }; // opacity of ui windows
glm::vec4 UITextColor{ glm::vec4( 225.f / 255.f, 225.f / 255.f, 225.f / 255.f, 1.f ) }; // base color of UI text
float UIBgOpacity{ 0.65f }; // opacity of ui windows
std::string asLang{ "pl" }; // domyślny język - http://tools.ietf.org/html/bcp47
// gfx
int iWindowWidth{ 800 };
int iWindowHeight{ 600 };
float fDistanceFactor{ 1.0f }; // baza do przeliczania odległości dla LoD
float targetfps { 0.0f };
float fDistanceFactor{ 1.f }; // baza do przeliczania odległości dla LoD
float targetfps{ 0.0f };
bool bFullScreen{ false };
bool VSync{ false };
bool bWireFrame{ false };
@@ -118,16 +122,26 @@ struct global_settings {
float BaseDrawRange{ 2500.f };
int DynamicLightCount{ 8 };
bool ScaleSpecularValues{ true };
std::string GfxRenderer{ "default" };
bool LegacyRenderer{ false };
bool BasicRenderer{ false };
bool RenderShadows{ true };
int RenderCabShadowsRange{ 0 };
struct shadowtune_t {
unsigned int map_size{ 2048 };
float width{ 250.f }; // no longer used
float depth{ 250.f };
float distance{ 500.f }; // no longer used
float range{ 250.f };
} shadowtune;
double ReflectionUpdateInterval{300.0};
struct reflectiontune_t {
double update_interval{ 300.0 };
int fidelity{ 0 }; // 0: sections, 1: +static models, 2: +vehicles
float range_instances{ 750.f };
float range_vehicles{ 250.f };
} reflectiontune;
bool bUseVBO{ true }; // czy jest VBO w karcie graficznej (czy użyć)
float AnisotropicFiltering{ 8.f }; // requested level of anisotropic filtering. TODO: move it to renderer object
float FieldOfView{ 45.f }; // vertical field of view for the camera. TODO: move it to the renderer
GLint iMaxTextureSize{ 4096 }; // maksymalny rozmiar tekstury
GLint iMaxCabTextureSize{ 4096 }; // largest allowed texture in vehicle cab
int iMultisampling{ 2 }; // tryb antyaliasingu: 0=brak,1=2px,2=4px,3=8px,4=16px
float SplineFidelity{ 1.f }; // determines segment size during conversion of splines to geometry
bool Smoke{ true }; // toggles smoke simulation and visualization
@@ -144,7 +158,10 @@ struct global_settings {
bool bSoundEnabled{ true };
float AudioVolume{ 1.f };
float RadioVolume{ 0.75f };
int audio_max_sources = 30;
float VehicleVolume{ 1.0f };
float EnvironmentPositionalVolume{ 1.0f };
float EnvironmentAmbientVolume{ 1.0f };
int audio_max_sources = 30;
std::string AudioRenderer;
// input
float fMouseXScale{ 1.5f };
@@ -175,7 +192,7 @@ struct global_settings {
// wartości maksymalne wyjść dla pulpitu
double fCalibrateOutMax[ 7 ] = {
0, 0, 0, 0, 0, 0, 0 };
int iCalibrateOutDebugInfo { -1 }; // numer wyjścia kalibrowanego dla którego wyświetlać informacje podczas kalibracji
int iCalibrateOutDebugInfo{ -1 }; // numer wyjścia kalibrowanego dla którego wyświetlać informacje podczas kalibracji
int iPoKeysPWM[ 7 ] = { 0, 1, 2, 3, 4, 5, 6 }; // numery wejść dla PWM
#ifdef WITH_UART
uart_input::conf_t uart_conf;
@@ -194,7 +211,6 @@ struct global_settings {
bool dds_upper_origin = false;
bool captureonstart = true;
bool render_cab = true;
bool skip_main_render = false;
bool crash_damage = true;
bool gui_defaultwindows = true;
bool gui_showtranscripts = true;
@@ -210,6 +226,7 @@ struct global_settings {
std::string fullscreen_monitor;
bool python_enabled = true;
bool python_mipmaps = true;
bool python_displaywindows = false;
bool python_threadedupload = true;
@@ -218,6 +235,7 @@ struct global_settings {
bool python_uploadmain = true;
std::chrono::duration<float> python_minframetime {0.01f};
bool gfx_skiprendering = false;
int gfx_framebuffer_width = -1;
int gfx_framebuffer_height = -1;
bool gfx_shadowmap_enabled = true;
@@ -227,6 +245,7 @@ struct global_settings {
GLenum gfx_postfx_motionblur_format = GL_RG16F;
GLenum gfx_format_color = GL_RGB16F;
GLenum gfx_format_depth = GL_DEPTH_COMPONENT32F;
bool gfx_postfx_chromaticaberration_enabled = true;
bool gfx_skippipeline = false;
bool gfx_extraeffects = true;
bool gfx_shadergamma = false;
@@ -234,6 +253,9 @@ struct global_settings {
bool vr = false;
std::string vr_backend;
float ui_fontsize = 13.0f;
float ui_scale = 1.0f;
float map_highlight_distance = 3000.0f;
std::string exec_on_exit;
@@ -284,6 +306,27 @@ struct global_settings {
// methods
void LoadIniFile( std::string asFileName );
void ConfigParse( cParser &parser );
// sends basic content of the class in legacy (text) format to provided stream
void
export_as_text( std::ostream &Output ) const;
template <typename Type_>
void
export_as_text( std::ostream &Output, std::string const Key, Type_ const &Value ) const;
};
template <typename Type_>
void
global_settings::export_as_text( std::ostream &Output, std::string const Key, Type_ const &Value ) const {
Output << Key << " " << Value << "\n";
}
template <>
void
global_settings::export_as_text( std::ostream &Output, std::string const Key, std::string const &Value ) const;
template <>
void
global_settings::export_as_text( std::ostream &Output, std::string const Key, bool const &Value ) const;
extern global_settings Global;