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https://github.com/MaSzyna-EU07/maszyna.git
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Merge remote-tracking branch 'tmj/master' into sim
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24
material.h
24
material.h
@@ -26,6 +26,7 @@ struct opengl_material {
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std::shared_ptr<gl::program> shader;
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float opacity = std::numeric_limits<float>::quiet_NaN();
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float selfillum = std::numeric_limits<float>::quiet_NaN();
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float glossiness { 10.f };
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std::string name;
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glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters
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@@ -37,7 +38,18 @@ struct opengl_material {
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bool
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deserialize( cParser &Input, bool const Loadnow );
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void finalize(bool Loadnow);
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float get_or_guess_opacity();
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bool update();
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float get_or_guess_opacity() const;
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bool is_translucent() const;
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// members
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static struct path_data {
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std::unordered_map<std::string, int> index_map;
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std::vector<std::string> data;
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} paths;
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bool is_good { false }; // indicates material was compiled without failure
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int path{ -1 }; // index to material path
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bool update_on_weather_change{ false };
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bool update_on_season_change{ false };
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private:
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// methods
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@@ -45,15 +57,13 @@ private:
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bool
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deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow );
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void log_error(const std::string &str);
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// extracts name of the sound file from provided data stream
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std::string
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deserialize_filename( cParser &Input );
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// members
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// priorities for textures, shader, opacity
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int m_shader_priority = -1;
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int m_opacity_priority = -1;
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int m_selfillum_priority = -1;
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int m_glossiness_priority = -1;
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struct parse_info_s
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{
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@@ -84,6 +94,12 @@ public:
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material( material_handle const Material ) const { return m_materials[ Material ]; }
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opengl_material &
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material( material_handle const Material ) { return m_materials[ Material ]; }
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// material updates executed when environment changes
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// TODO: registerable callbacks in environment manager
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void
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on_weather_change();
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void
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on_season_change();
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private:
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// types
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