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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Merge remote-tracking branch 'tmj/master' into sim
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@@ -7,14 +7,13 @@ obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#ifndef OPENGLMATRIXSTACK_INC
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#define OPENGLMATRIXSTACK_INC
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#pragma once
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#include <stack>
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#include <vector>
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#define GL_MODELVIEW 1
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#define GL_PROJECTION 2
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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// encapsulation of the fixed pipeline opengl matrix stack
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class opengl_matrices {
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@@ -34,50 +33,46 @@ public:
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push_matrix() {
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m_stack.emplace( m_stack.top() ); }
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void
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pop_matrix() {
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pop_matrix( bool const Upload = true ) {
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if( m_stack.size() > 1 ) {
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m_stack.pop();
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upload(); } }
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if( Upload ) { upload(); } } }
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void
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load_identity() {
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load_identity( bool const Upload = true ) {
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m_stack.top() = glm::mat4( 1.f );
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upload(); }
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if( Upload ) { upload(); } }
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void
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load_matrix( glm::mat4 const &Matrix ) {
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load_matrix( glm::mat4 const &Matrix, bool const Upload = true ) {
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m_stack.top() = Matrix;
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upload(); }
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if( Upload ) { upload(); } }
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void
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rotate( float const Angle, glm::vec3 const &Axis ) {
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rotate( float const Angle, glm::vec3 const &Axis, bool const Upload = true ) {
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m_stack.top() = glm::rotate( m_stack.top(), Angle, Axis );
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upload(); }
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if( Upload ) { upload(); } }
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void
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translate( glm::vec3 const &Translation ) {
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translate( glm::vec3 const &Translation, bool const Upload = true ) {
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m_stack.top() = glm::translate( m_stack.top(), Translation );
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upload(); }
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void
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load(glm::mat4 const &Matrix) {
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m_stack.top() = Matrix;
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upload(); }
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if( Upload ) { upload(); } }
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void
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scale( glm::vec3 const &Scale ) {
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scale( glm::vec3 const &Scale, bool const Upload = true ) {
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m_stack.top() = glm::scale( m_stack.top(), Scale );
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upload(); }
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if( Upload ) { upload(); } }
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void
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multiply( glm::mat4 const &Matrix ) {
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multiply( glm::mat4 const &Matrix, bool const Upload = true ) {
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m_stack.top() *= Matrix;
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upload(); }
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if( Upload ) { upload(); } }
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void
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ortho( float const Left, float const Right, float const Bottom, float const Top, float const Znear, float const Zfar ) {
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ortho( float const Left, float const Right, float const Bottom, float const Top, float const Znear, float const Zfar, bool const Upload = true ) {
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m_stack.top() *= glm::ortho( Left, Right, Bottom, Top, Znear, Zfar );
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upload(); }
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if( Upload ) { upload(); } }
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void
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perspective( float const Fovy, float const Aspect, float const Znear, float const Zfar ) {
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perspective( float const Fovy, float const Aspect, float const Znear, float const Zfar, bool const Upload = true ) {
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m_stack.top() *= glm::perspective( Fovy, Aspect, Znear, Zfar );
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upload(); }
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if( Upload ) { upload(); } }
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void
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look_at( glm::vec3 const &Eye, glm::vec3 const &Center, glm::vec3 const &Up ) {
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look_at( glm::vec3 const &Eye, glm::vec3 const &Center, glm::vec3 const &Up, bool const Upload = true ) {
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m_stack.top() *= glm::lookAt( Eye, Center, Up );
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upload(); }
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if( Upload ) { upload(); } }
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private:
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// types:
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@@ -85,7 +80,7 @@ private:
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// methods:
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void
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upload() { }
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upload() { ::glLoadMatrixf( glm::value_ptr( m_stack.top() ) ); }
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// members:
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mat4_stack m_stack;
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@@ -103,6 +98,9 @@ public:
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}
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// methods:
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bool &
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upload() {
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return m_upload; }
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void
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mode( GLuint const Mode ) {
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switch( Mode ) {
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@@ -110,7 +108,7 @@ public:
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case GL_PROJECTION: { m_mode = stack_mode::gl_projection; break; }
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case GL_TEXTURE: { m_mode = stack_mode::gl_texture; break; }
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default: { break; } }
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}
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if( m_upload ) {::glMatrixMode( Mode ); } }
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glm::mat4 const &
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data( GLuint const Mode = -1 ) const {
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switch( Mode ) {
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@@ -124,11 +122,11 @@ public:
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void
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push_matrix() { m_stacks[ m_mode ].push_matrix(); }
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void
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pop_matrix() { m_stacks[ m_mode ].pop_matrix(); }
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pop_matrix() { m_stacks[ m_mode ].pop_matrix( m_upload ); }
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void
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load_identity() { m_stacks[ m_mode ].load_identity(); }
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load_identity() { m_stacks[ m_mode ].load_identity( m_upload ); }
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void
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load_matrix( glm::mat4 const &Matrix ) { m_stacks[ m_mode ].load_matrix( Matrix ); }
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load_matrix( glm::mat4 const &Matrix ) { m_stacks[ m_mode ].load_matrix( Matrix, m_upload ); }
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template <typename Type_>
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void
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load_matrix( Type_ const *Matrix ) { load_matrix( glm::make_mat4( Matrix ) ); }
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@@ -140,7 +138,8 @@ public:
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glm::vec3(
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static_cast<float>( X ),
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static_cast<float>( Y ),
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static_cast<float>( Z ) ) ); }
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static_cast<float>( Z ) ),
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m_upload ); }
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template <typename Type_>
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void
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translate( Type_ const X, Type_ const Y, Type_ const Z ) {
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@@ -148,7 +147,8 @@ public:
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glm::vec3(
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static_cast<float>( X ),
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static_cast<float>( Y ),
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static_cast<float>( Z ) ) ); }
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static_cast<float>( Z ) ),
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m_upload ); }
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template <typename Type_>
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void
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scale( Type_ const X, Type_ const Y, Type_ const Z ) {
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@@ -156,17 +156,14 @@ public:
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glm::vec3(
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static_cast<float>( X ),
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static_cast<float>( Y ),
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static_cast<float>( Z ) ) ); }
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static_cast<float>( Z ) ),
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m_upload ); }
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template <typename Type_>
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void
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multiply( Type_ const *Matrix ) {
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m_stacks[ m_mode ].multiply(
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glm::make_mat4( Matrix ) ); }
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template <typename Type_>
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void
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load(Type_ const *Matrix) {
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m_stacks[m_mode].load(
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glm::make_mat4(Matrix)); }
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glm::make_mat4( Matrix ),
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m_upload ); }
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template <typename Type_>
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void
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ortho( Type_ const Left, Type_ const Right, Type_ const Bottom, Type_ const Top, Type_ const Znear, Type_ const Zfar ) {
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@@ -176,7 +173,8 @@ public:
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static_cast<float>( Bottom ),
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static_cast<float>( Top ),
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static_cast<float>( Znear ),
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static_cast<float>( Zfar ) ); }
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static_cast<float>( Zfar ),
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m_upload ); }
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template <typename Type_>
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void
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perspective( Type_ const Fovy, Type_ const Aspect, Type_ const Znear, Type_ const Zfar ) {
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@@ -184,7 +182,8 @@ public:
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static_cast<float>( glm::radians( Fovy ) ),
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static_cast<float>( Aspect ),
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static_cast<float>( Znear ),
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static_cast<float>( Zfar ) ); }
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static_cast<float>( Zfar ),
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m_upload ); }
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template <typename Type_>
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void
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look_at( Type_ const Eyex, Type_ const Eyey, Type_ const Eyez, Type_ const Centerx, Type_ const Centery, Type_ const Centerz, Type_ const Upx, Type_ const Upy, Type_ const Upz ) {
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@@ -200,18 +199,38 @@ public:
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glm::vec3(
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static_cast<float>( Upx ),
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static_cast<float>( Upy ),
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static_cast<float>( Upz ) ) ); }
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static_cast<float>( Upz ) ),
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m_upload ); }
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private:
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// members:
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stack_mode m_mode{ stack_mode::gl_projection };
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openglstack_array m_stacks;
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bool m_upload { true };
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};
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extern opengl_matrices OpenGLMatrices;
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// NOTE: standard opengl calls re-definitions
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#undef glMatrixMode
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#undef glPushMatrix
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#undef glPopMatrix
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#undef glLoadIdentity
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#undef glLoadMatrixf
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#undef glLoadMatrixd
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#undef glRotated
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#undef glRotatef
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#undef glTranslated
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#undef glTranslatef
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#undef glScaled
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#undef glScalef
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#undef glMultMatrixd
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#undef glMultMatrixf
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#undef glOrtho
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#undef gluPerspective
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#undef gluLookAt
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#define glMatrixMode OpenGLMatrices.mode
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#define glPushMatrix OpenGLMatrices.push_matrix
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#define glPopMatrix OpenGLMatrices.pop_matrix
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@@ -231,4 +250,3 @@ extern opengl_matrices OpenGLMatrices;
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#define gluLookAt OpenGLMatrices.look_at
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//---------------------------------------------------------------------------
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#endif
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