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Merge remote-tracking branch 'tmj/master' into sim
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@@ -8,7 +8,7 @@ out vec2 f_coords;
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void main() {
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vec4 position = gl_in[0].gl_Position;
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vec2 size = vec2(0.1) * scene_extra.xy;
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vec2 size = vec2(0.1) * cascade_end.xy;
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gl_Position = position + vec4(-size.x, -size.y, 0.0, 0.0);
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f_coords = vec2(g_coords[0].s, 0.0);
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