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Shade the sky and the sun by the scenery around the camera instead of the track environment flags
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@@ -100,6 +100,8 @@ void gl::glsl_common_setup()
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"#define SCENE_AO_TEX " + std::to_string(SCENE_AO_TEX) + "\n" +
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"#define CAB_PROBE_TEX " + std::to_string(CAB_PROBE_TEX) + "\n" +
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"#define CAB_PROBE_ALBEDO_TEX " + std::to_string(CAB_PROBE_ALBEDO_TEX) + "\n" +
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"#define SKY_OCCLUSION_HEIGHT_TEX " + std::to_string(SKY_OCCLUSION_HEIGHT_TEX) + "\n" +
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"#define SKY_OCCLUSION_TEX " + std::to_string(SKY_OCCLUSION_TEX) + "\n" +
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"#define CAB_PROBE_SSBO_BINDING " + std::to_string(CAB_PROBE_SSBO_BINDING) + "\n" +
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"#define CAB_PROBE_SH_SIZE " + std::to_string(CAB_PROBE_SH_SIZE) + "\n" +
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"#define CAB_PROBE_SH_GROUP_SIZE " + std::to_string(CAB_PROBE_SH_GROUP_SIZE) + "\n" +
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