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Shade the sky and the sun by the scenery around the camera instead of the track environment flags
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@@ -17,6 +17,7 @@ http://mozilla.org/MPL/2.0/.
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#include "utilities/utilities.h"
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#include "vehicle/DynObj.h"
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#include "vehicle/Train.h"
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#include "rendering/common/skyocclusion.h"
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namespace gfx
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{
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@@ -409,9 +410,7 @@ std::vector<light_array::light_record const *> const &local_shadows::pick_headli
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if (light.intensity == 0.f)
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continue;
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// as in the light buffers: by day the light around takes the beam down to nothing
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auto luminance{static_cast<float>(Global.fLuminance)};
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if (light.owner->fShade > 0.f)
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luminance *= light.owner->fShade;
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auto const luminance{static_cast<float>(Global.fLuminance) * gfx::vehicle_light_level(light.owner)};
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auto const beam{light.color - glm::vec3{luminance}};
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if (std::max(beam.r, std::max(beam.g, beam.b)) <= 0.f)
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continue;
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