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fix null reference
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@@ -210,18 +210,14 @@ opengl_renderer::Render() {
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World.Camera.SetMatrix( worldcamera );
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m_camera.update_frustum( OpenGLMatrices.data( GL_PROJECTION ), worldcamera);
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::glMultMatrixd(glm::value_ptr(glm::dmat4(glm::dmat3(worldcamera))));
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shader.bind(); active_shader = &shader;
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glDebug("rendering environment");
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glDisable(GL_FRAMEBUFFER_SRGB);
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Render( &World.Environment );
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glDebug("rendering world");
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glEnable(GL_FRAMEBUFFER_SRGB);
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shader.bind(); active_shader = &shader;
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glm::vec3 transdiff = Global::daylight.direction * 50.0f;
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glm::mat3 rotdiff = glm::inverse(glm::mat3(depthcam)) * glm::mat3(worldcamera);
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glm::mat4 lv = depthproj * glm::translate(glm::mat4(rotdiff), transdiff);
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shader.set_lightview(lv);
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shader.set_lightview(depthproj * depthcam); //to jest źle. nie uwzględnia przesunięcia to wiadomo, ale obrót też jest źle
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Render( &World.Ground );
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glDebug("rendering cab");
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