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fix null reference
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@@ -45,7 +45,7 @@ float calc_shadow()
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coords = coords * 0.5 + 0.5;
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float closest_depth = texture(shadowmap, coords.xy).r;
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float current_depth = coords.z;
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float shadow = current_depth > closest_depth ? 0.0 : 1.0;
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float shadow = (current_depth - 0.1) > closest_depth ? 0.0 : 1.0;
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return shadow;
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}
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@@ -20,6 +20,5 @@ void main()
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f_normal = modelviewnormal * v_normal;
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f_coord = v_coord;
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f_pos = vec3(modelview * vec4(v_vert, 1.0f));
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//f_light_pos = lightview * vec4(f_pos, 1.0f);
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f_light_pos = lightview * vec4(f_pos, 1.0f);
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}
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