mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 05:29:18 +02:00
camera-centric rendering, initial implementation
This commit is contained in:
@@ -606,16 +606,16 @@ int TAnimModel::Flags()
|
||||
//-----------------------------------------------------------------------------
|
||||
// 2011-03-16 funkcje renderowania z możliwością pochylania obiektów
|
||||
//-----------------------------------------------------------------------------
|
||||
void TAnimModel::Render( vector3 *vPosition ) {
|
||||
void TAnimModel::Render( vector3 const &Position ) {
|
||||
RaAnimate(); // jednorazowe przeliczenie animacji
|
||||
RaPrepare();
|
||||
if( pModel ) // renderowanie rekurencyjne submodeli
|
||||
GfxRenderer.Render( pModel, Material(), *vPosition, vAngle );
|
||||
GfxRenderer.Render( pModel, Material(), Position, vAngle );
|
||||
};
|
||||
void TAnimModel::RenderAlpha( vector3 *vPosition ) {
|
||||
void TAnimModel::RenderAlpha( vector3 const &Position ) {
|
||||
RaPrepare();
|
||||
if( pModel ) // renderowanie rekurencyjne submodeli
|
||||
GfxRenderer.Render_Alpha( pModel, Material(), *vPosition, vAngle );
|
||||
GfxRenderer.Render_Alpha( pModel, Material(), Position, vAngle );
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user