mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 20:19:18 +02:00
camera-centric rendering, initial implementation
This commit is contained in:
99
Traction.cpp
99
Traction.cpp
@@ -324,7 +324,7 @@ int TTraction::RaArrayPrepare()
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return iLines;
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};
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int TTraction::RaArrayFill(CVertNormTex *Vert)
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int TTraction::RaArrayFill(CVertNormTex *Vert, Math3D::vector3 const &Origin)
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{ // wypełnianie tablic VBO
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int debugvertexcount{ 0 };
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@@ -332,14 +332,14 @@ int TTraction::RaArrayFill(CVertNormTex *Vert)
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if (Wires == 2)
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WireOffset = 0;
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// jezdny
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Vert->x = pPoint1.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
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Vert->y = pPoint1.y;
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Vert->z = pPoint1.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
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Vert->x = pPoint1.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset - Origin.x;
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Vert->y = pPoint1.y - Origin.y;
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Vert->z = pPoint1.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset - Origin.z;
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++Vert;
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++debugvertexcount;
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Vert->x = pPoint2.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
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Vert->y = pPoint2.y;
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Vert->z = pPoint2.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
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Vert->x = pPoint2.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset - Origin.x;
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Vert->y = pPoint2.y - Origin.y;
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Vert->z = pPoint2.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset - Origin.z;
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++Vert;
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++debugvertexcount;
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// Nie wiem co 'Marcin
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@@ -355,9 +355,9 @@ int TTraction::RaArrayFill(CVertNormTex *Vert)
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// Przewod nosny 'Marcin
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if (Wires > 1)
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{ // lina nośna w kawałkach
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Vert->x = pPoint3.x;
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Vert->y = pPoint3.y;
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Vert->z = pPoint3.z;
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Vert->x = pPoint3.x - Origin.x;
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Vert->y = pPoint3.y - Origin.y;
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Vert->z = pPoint3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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for (int i = 0; i < iNumSections - 1; ++i)
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@@ -367,31 +367,31 @@ int TTraction::RaArrayFill(CVertNormTex *Vert)
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if( ( Wires < 4 )
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|| ( ( i != 0 )
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&& ( i != iNumSections - 2 ) ) ) {
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Vert->x = pt3.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference;
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Vert->z = pt3.z;
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Vert->x = pt3.x - Origin.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - Origin.y;
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Vert->z = pt3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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f += step;
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}
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Vert->x = pPoint4.x;
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Vert->y = pPoint4.y;
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Vert->z = pPoint4.z;
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Vert->x = pPoint4.x - Origin.x;
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Vert->y = pPoint4.y - Origin.y;
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Vert->z = pPoint4.z - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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// Drugi przewod jezdny 'Winger
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if (Wires > 2)
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{
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Vert->x = pPoint1.x + (pPoint2.z / ddp - pPoint1.z / ddp) * WireOffset;
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Vert->y = pPoint1.y;
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Vert->z = pPoint1.z + (-pPoint2.x / ddp + pPoint1.x / ddp) * WireOffset;
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Vert->x = pPoint1.x + (pPoint2.z / ddp - pPoint1.z / ddp) * WireOffset - Origin.x;
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Vert->y = pPoint1.y - Origin.y;
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Vert->z = pPoint1.z + (-pPoint2.x / ddp + pPoint1.x / ddp) * WireOffset - Origin.z;
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++Vert;
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++debugvertexcount;
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Vert->x = pPoint2.x + (pPoint2.z / ddp - pPoint1.z / ddp) * WireOffset;
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Vert->y = pPoint2.y;
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Vert->z = pPoint2.z + (-pPoint2.x / ddp + pPoint1.x / ddp) * WireOffset;
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Vert->x = pPoint2.x + (pPoint2.z / ddp - pPoint1.z / ddp) * WireOffset - Origin.x;
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Vert->y = pPoint2.y - Origin.y;
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Vert->z = pPoint2.z + (-pPoint2.x / ddp + pPoint1.x / ddp) * WireOffset - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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@@ -399,28 +399,29 @@ int TTraction::RaArrayFill(CVertNormTex *Vert)
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f = step;
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if( Wires == 4 ) {
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Vert->x = pPoint3.x;
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Vert->y = pPoint3.y - 0.65f * fHeightDifference;
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Vert->z = pPoint3.z;
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Vert->x = pPoint3.x - Origin.x;
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Vert->y = pPoint3.y - 0.65f * fHeightDifference - Origin.y;
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Vert->z = pPoint3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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for( int i = 0; i < iNumSections - 1; ++i ) {
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pt3 = pPoint3 + v1 * f;
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t = ( 1 - std::fabs( f - mid ) * 2 );
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Vert->x = pt3.x;
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Vert->x = pt3.x - Origin.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - (
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( ( i == 0 )
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|| ( i == iNumSections - 2 ) ) ?
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0.25f * fHeightDifference :
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0.05 );
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Vert->z = pt3.z;
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0.05 )
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- Origin.y;
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Vert->z = pt3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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f += step;
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}
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Vert->x = pPoint4.x;
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Vert->y = pPoint4.y - 0.65f * fHeightDifference;
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Vert->z = pPoint4.z;
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Vert->x = pPoint4.x - Origin.x;
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Vert->y = pPoint4.y - 0.65f * fHeightDifference - Origin.y;
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Vert->z = pPoint4.z - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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@@ -439,40 +440,40 @@ int TTraction::RaArrayFill(CVertNormTex *Vert)
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t = (1 - std::fabs(f - mid) * 2);
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if( ( i % 2 ) == 0 ) {
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Vert->x = pt3.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - ( ( i == 0 ) || ( i == iNumSections - 2 ) ? flo : flo1 );
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Vert->z = pt3.z;
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Vert->x = pt3.x - Origin.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - ( ( i == 0 ) || ( i == iNumSections - 2 ) ? flo : flo1 ) - Origin.y;
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Vert->z = pt3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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Vert->x = pt4.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
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Vert->y = pt4.y;
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Vert->z = pt4.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
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Vert->x = pt4.x - ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset - Origin.x;
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Vert->y = pt4.y - Origin.y;
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Vert->z = pt4.z - ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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else {
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Vert->x = pt3.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - ( ( i == 0 ) || ( i == iNumSections - 2 ) ? flo : flo1 );
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Vert->z = pt3.z;
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Vert->x = pt3.x - Origin.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - ( ( i == 0 ) || ( i == iNumSections - 2 ) ? flo : flo1 ) - Origin.y;
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Vert->z = pt3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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Vert->x = pt4.x + ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset;
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Vert->y = pt4.y;
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Vert->z = pt4.z + ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset;
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Vert->x = pt4.x + ( pPoint2.z / ddp - pPoint1.z / ddp ) * WireOffset - Origin.x;
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Vert->y = pt4.y - Origin.y;
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Vert->z = pt4.z + ( -pPoint2.x / ddp + pPoint1.x / ddp ) * WireOffset - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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if( ( ( Wires == 4 )
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&& ( ( i == 1 )
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|| ( i == iNumSections - 3 ) ) ) ) {
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Vert->x = pt3.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - 0.05;
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Vert->z = pt3.z;
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Vert->x = pt3.x - Origin.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - 0.05 - Origin.y;
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Vert->z = pt3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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Vert->x = pt3.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference;
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Vert->z = pt3.z;
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Vert->x = pt3.x - Origin.x;
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Vert->y = pt3.y - std::sqrt( t ) * fHeightDifference - Origin.y;
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Vert->z = pt3.z - Origin.z;
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++Vert;
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++debugvertexcount;
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}
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